They currently aren't hiding anything on the radio and are still getting away with the shit they've been doing since forever, hard to see this as actually being worse when the lack of encryption hasn't lead to a perfectly transparent police force.
I only keep up with it to see what the state of affairs are, and while they have marched forward considerably since the announcement that Squadron 42 is feature complete, the content creators keep using the phrase "when we get..." to describe like half of the game and ships at this point.
I don't think it's a "scam" in the sense that they will delete the game one day and take everyone's money. I think it's a scam in the sense that they'll never have the content they originally promised and it's unlikely they'll ever get a full release due to the fact that early access and alpha are crutches to lean on when people start asking why it's taken a decade and a half to do the job.
If I'm wrong I'll definitely buy it, I have loved the idea since I heard about it, it just seems unlikelier every passing year that it will be what they claimed and in my lifetime lol
Honestly if they successfully developed the technology that alone would be worth the wait, even if SC never actualizes. Since it can be used by other companies once it's reverse engineered. I've heard some people think they'll license the technology and make big bucks, but realistically their devs will get sniped and/or it will just be done by others.
While I don't have any more confidence in Hello Games as I do Cloud Imperium, the initial claims of Sean when showing off the game "light no fire" seems to indicate that they are going for something similar by allowing all people to play on the same planet simultaneously in once instance. If they can pull that off (and that's still a big If, considering their current multiplayer network instability of having four people play together) it'll be somewhat similar to what CIG is doing and then we might start seeing other companies try their hand at it independently or with programmers from these developers.
I'm sorry, I went overboard for sure on that last part. You seem a reasonable person, I've just encountered so many Chris Roberts zombies that will willingly spend money on this game that it's hard to believe that it doesn't have something to do with the severe left turn in the gaming industry like a year after crowd funding began and the new console generation dropped. Suddenly everything gets released with half its content cut and sold back as DLC, early access and live service became AAA endeavors instead of indie titles like prior.
That If is the whole reason I don't trust them when they say "super easy, barely an inconvenience!" When someone asks about the difficulty of taking this from a test environment to a live one.
Yeah, as if scaling from two rooms and ten people to dozens of worlds and multiple star systems is just a snap.
Are you legitimately trying to claim isn't in an alpha state simply because it has micro transactions? Lol that's just evidence of how shitty of consumers SC players are that they're willing to pay money for a game that probably won't ever get a full release.
Here we go again with the "no one else could have done this in less time" yeah no one would have tried because they knew it wasn't possible to do it. Or they would have used an engine like UE5 instead of trying to construct the engine from scratch. Either way, the idea that it's fine for a developer to keep dangling hundred dollar ships in front of people for gameplay loops they haven't even invented yet is ridiculous, why would they finish the game when they can just suck up your dollars with "Game Development as a service?" There's no incentive for them to finish and fully release this title, they'll just keep using the same tired excuses like youre doing to cope with the fact that this game has been in development since 2012, thats a 12 year dev cycle and almost a billion USD for what? A couple planets and a dream? Lol
Sorry, but I'll believe it when I see it. You guys are fueled with cope and are the reason the game industry has changed for the worse. You demonstrated corporate fellating loyalty to a product that doesn't exist and everyone saw that and went "hey! We can make money with broken unfinished shit?!? Why are we working so hard to make full games when we can suck the dumbasses dry with tech demos and early access vaporware?!?"
Don't you lose all that in game shit when they wipe the universe occasionally? Unless you specifically bought it with real world money?
They supposedly have been integrating their new "perfectly scalable dynamic server meshing" technology yet there still seems to be just as many networking issues as ever before during say... LevelCap's streams.
I've always considered every Nintendo control scheme to be garbage and usually people can at least agree that the N64 was trash, but to call it a spot on layout? Damn, what kind of hands do you have? Lol
France is a shit hole compared to most US cities, and I'm VERY well traveled. Spain? Absolutely the opposite. Cleanest cities I've ever seen and some of the nicest architecture too.
This crap isn't a monolith, and the US has plenty of good mass transportation systems.
That's because they're politicians in a political structure where different views exist and matter.
As opposed to a group of insurgents where their level of extremism is irrelevant. If you're a part of the group willing to resort to mass murder and kidnapping you're in the "too extreme" group already.
Asking for a nuanced view of "resistance fighters" is like asking for a nuanced view of serial killers, they're all a problem. Trying to identify which serial killer did it for the correct reasons or doesn't really want to kill people but does anyways is a ridiculous concept.
I gave my best effort.