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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
Posts
1
Comments
979
Joined
2 yr. ago

  • Yea. I feel it's a little underpowered. But I've got retroarch on it. It's nice to be able to easily get psp and psvita games on it. Even if half are psx ports.

    It's become my main gaming machine at the moment. But I'm not much of gamer.

  • I have an auto hotkey script that I always have running. It just takes my clipboard and sends the key presses to type it in when I press Ctrl + shift + v.

    It gets me around most of this sort of bullshit.

  • I meant as in, I as a player don't need to be able to make changes that dramatically alter the game world in which I am playing and alter the story beats that I'll hit.

    I don't like having to make a decision that may lock off entire areas or missions in the game. I no longer have time to devote a replay of a 60 hour game so that I can experience a different story line.

    Otherwise, yes. The stakes the character faces in the story don't always need to be "save the world."

    Personally, I am playing the game to enjoy the story of the character I am playing as. Not to play as me and make my own personal decisions.

  • I gave that hope up years ago.

    He backed himself into a corner and doesn't want to admit that he can't fit it all into a final book and/or just doesn't enjoy writing that world or story anymore.

    It would be nice if he released an outline or draft. He probably could have milked that since I know I'd have bought both a draft and the final book whenever he finished it.

  • I mean... If I could afford a riding lawnmower that would be me. I want to at some point find a broken washer to rip the drum out of. They make good fire pits for really big fires.

  • I want a corridor. It means they actually have to tell a story. Open worlds are too often mostly a large collection of lore for you to slowly read and tease out. But world building and lore doesn't make a game. For many of us, it's about the journey and story. I don't need to make world changing decisions when I'm playing "hero." I want to know heros story with all its cliches and tropes. Give me puzzles to solve, challenges to overcome, and entertaining gameplay instead "choose your own adventure." It's like the industry collectively decided that player agency, open worlds, and having options that changed how the story went somehow is what made a game good.

  • 2001 Toyota MR2 Spyder. Bone stock except for a LSD I dropped in when a bearing grenaded in the transaxle. It was my daily driver for a long time.

    2003 Subaru WRX. It was my daily before the MR2, but I blew the head gaskets around 200k miles and got the MR2 while I rebuilt it. It's now lifted, running a 2.5l ej25 with the stock 2.0l heads. It's become my fun car that I use to tow stuff with and take out when the snow makes the 2-seater convertible impractical.

    But now we mostly drive my girlfriends 2022 Honda Accord Hybrid. It's bare bones low end model, but she likes it.

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  • Yea. It feels like every game wants to follow the current gaming trend rather than stay in their existing game design.

    It's been very weird seeing every game turn into open worlds, with story changing dialogue options.

  • Be kind and use people's names. Also, just asking for stuff.

    You'd be amazed how far it will take you just to ask for something, using a person's name, and being kind about it. Demand something and people will be reluctant to give you a thing.