On the EU e-shop (seems to be similar for the US one) Breath of the Wild has regular 30% discounts starting about one year after release. It's been 6 years, it never went lower, and probably never will.
Same for Mario Kart 8 Deluxe. It's been almost 10 years since the original release of Mario Kart 8, and eshop sales never go under 30%.
Nintendo is known for keeping their games mostly full price. The only games that get big sales are the ones that didn't perform as well as they wanted, and even that is becoming rare.
C'est vrai, surtout que ça m'est arrivé deux ou trois fois que l'application perde ma connexion pendant que je fais le message, et du coup me balance une erreur sans possibilité de récupération quand je poste.
C'est pour ça que je disais qu'on est pas encore sur du vraiment stable. Mais les mises à jour arrivent vite, et rien que depuis les quelques jours que je l'utilise ça a déjà bien progressé.
Pas encore très stable mais ça avance bien et je trouve l'interface plutôt confortable (bien que j'aie un peu de mal à me faire au swipe qui sert à tout).
Sur reddit j'avais adopté reddit is fun/rif assez tôt, et comme ça m'allait bien, je ne connais pas trop ce qui se faisait d'autre.
One thing I love about Dead Cells is how every level feels different. There is always some unique gimmick or special features or a very specific level structure etc...
The DLC levels are no exception, and just for that I'd say they're worth it.
M'est avis aussi que c'est complètement souhaité, mais j'imagine que le jour où on leur demandera des comptes ils se cacheront juste derrière "désolé, c'est pas nous, c'est l'algorithme qui les a ciblés".
Ce qui sera techniquement vrai, bien sûr. Si tu donnes à bouffer à un algo des données qui identifient une vulnérabilité de ce type, et après tu lui demandes de trouver les clients qui maximisent le profit, ben oui, c'est ce qui ressortira. Mais c'est pas une excuse.
J'ai même pas d'adblock activé en général, et par principe je refuse systématiquement les cookies. Si un site ne le permet pas, je me casse.
Si quelqu'un veut m'envoyer de la pub, il peut. Du moment qu'elle n'envahit pas complètement le contenu que je suis venu consulter, ça ne me dérange pas, et je comprends bien qu'il faut une rémunération quelque part.
Par contre pas ciblée. Les sites qui sortent les violons et préfèrent me mettre des bannières vides que de la pub non ciblée, je trouve ça juste ridicule.
Persona is technically a spin-off series, the main series is Megami Tensei (often called megaten for short) and is sort of a shared universe for a lot of games.
Shin Megami Tensei, Devil Survivor, Devil Summoner, Catherine (sort of), Tokyo Mirage Session (very loosely connected) are some of them.
They're all urban fantasy, mostly set in Tokyo. Protagonists are almost always a group of Tokyo students caught in a sudden demon invasion. Demon in this context is actually any kind of supernatural beings people can believe in, including actual demons from hell, gods from all mythologies, folklore creatures, angels, urban legends, ghosts, legendary beasts and heroes, whatever.
Another main concept of that series is the Demon Summoning Program, a way for humans to contract and summon demons to their side using a computer or a handheld device of sorts. So there is generally a creature collecting element to those, like a dark and violent Pokémon that actually predates Pokémon. Rather original, lots of these games let you negotiate with enemy encounters to try to recruit them.
Doing the hermit's cooking tutorial fully actually makes that Great Plateau mountain even easier, because not only you'd learn how cooking works but he'd also give you the warm doublet right away.
Most of the mountain (all? except maybe a small area around the summit) is only level 1-cold, so the doublet is enough even without cooking.
I think the worst game I've ever played regarding skill progression is Oblivion.
Honestly, that game's levelling is completely busted. Basically your class has a couple major and minor skills. You gain skill levels automatically by using them, and when you got enough levels in your class skills, you are supposed to rest and gain a character level.
Almost everything in Oblivion is levelled to match your character's level. Gaining a level only serves three purposes : gaining a very small amount of health, gaining a few points in two stats depending on which skills you've used ... And most of all spawning more, stronger enemies.
Lots of skills in Oblivion are not directly (or absolutely not at all) combat-related. Lots of default classes come with quite a few of them as major or minor skills. And those that don't come with several damage-related and several defence-related skills.
Progressing in non-combat skills, or in too many at once in a "master of none" fashion, will make your game impossible. "Playing well" requires knowing and exploiting this by blocking your level up until you've maxed the right skill. Or even having some of your favourite skills not class skills at all.
This is really not my idea of fun character progression.
That name goes back to original LoZ, can't change it now. Lots of Zelda creatures were introduced then, it had impressive diversity for a NES game. Molblin, Zoras, Darknuts, Lynels, Like-Likes, Wizzrobes, Peahats, WallMasters, Gohma, Dodongo...
Some had weird names directly taken from Japanese, and some had weird names from localization (...Manhandla?)
I think you're underestimating how huge a dataset has to be to get a somehow decent AI output.
The effort to create those custom in-house datasets would never be worth the prospect of not needing artists anymore. There is a reason current AI is mostly trained with sources of dubious legitimity. They just need as much data as they can gather.
AI generation is only profitable if you conveniently ignore where your source material comes from.
I started to use the Japanese term "search action" rather than Metroidvania unironically, sue me.
Yeah, it sounds silly, but it's descriptive and feels less limiting to me than "a game that looks like Super Metroid and Symphony of the Night". I love those two, but lots of games do the big interconnected map with ability gates, and they're not that close to them.
Some of those even don't have a map made of blue rectangles! Only like 90% of them.
Really, if we can do with genre names that are not built like that in general, all the better. I'm not going to the library to read a FrankenDracula or a DuneFoundation or whatever.
It really is. I like no man's sky, but most of it starts looking very familiar fast.
Only exception, I still get good surprises with random creatures. Sure, they're all based on the same few structures, but once in awhile I get some perfect combination of funny, dorky and/or cool that I just can't refuse as my new pet.
Depends on how low you want it to drop.
On the EU e-shop (seems to be similar for the US one) Breath of the Wild has regular 30% discounts starting about one year after release. It's been 6 years, it never went lower, and probably never will.
Same for Mario Kart 8 Deluxe. It's been almost 10 years since the original release of Mario Kart 8, and eshop sales never go under 30%.
Nintendo is known for keeping their games mostly full price. The only games that get big sales are the ones that didn't perform as well as they wanted, and even that is becoming rare.