Unless you got tricked into getting the terrible switch version. Utter crap, I definitely regret backing the game. They had the gall to tell us the game would work on Wii U and Vita back then. In the end it was almost unplayable on the Switch.
I got a PC version long after that (only because it was cheap), and yeah, that one is good.
I suspect the guys blocking the road could have prevented it by staying there, but assumed it wasn't really their problem after all and kinda wanted to see this shit happen.
I know it's not the most experimental thing they do, but I'm still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they're light and compact.
It's understandable 😁, Morrowind is definitely when the series started to get more mainstream audience, and the older ones are not talked about a lot. I had never even heard of them before trying Morrowind, I rediscovered them later mainly because I can't let a game drop a "3" on me without wondering what came before.
Doesn't help that there was a big design shift between Daggerfall and Morrowind (more than anything between TES 3-4-5), and they're very different games.
Daggerfall did have a bit of modding though. Most quests were procedurally generated using quest templates, like "[type of NPC] sends you to [type of dungeon] to find [McGuffin] for [reward]". I remember a mod that added lots of new quest types for more diversity.
Their comparison to the old school Gameboy screen is a bit ridiculous honestly. Sure it's not backlit, but it doesn't need to be, if there is any kind of light, you can really see perfectly.
I had a Gameboy and an OG GBA, I know what it's like to desperately look for the right angle/lighting/contrast slider position to try and make sense of what the hell was on screen. Some games with poor contrast like Donkey Kong Land were torture.
There are some mods for Daggerfall, but not what I'd call a massive community. Arena is mostly ignored, and it's like Battlespire and Redguard were erased from history altogether.
I am not sure how one gets that far into an analysis of RPGs, J or otherwise, without even once mentioning characters, stories or themes.
Those games have never really been about mechanics to me. Sure, since they're usually so long, they'd better try to keep things entertaining enough, but there's a lot more to them (good ones, anyway).
I honestly don't care much about the J, and even "RPG" seems so broad to me, because many, many games have blurred the line. Starting around end of the 90s when "RPG elements" became a thing. I don't think it matters much.
I don't get that anymore... But for months my windows 10 was still trying to upgrade automatically despite my PC never having TPM. Only to fail every time of course. Now it's finally acknowledging that it's "incompatible" too.
I have a Ryzen that's supposed to be fTPM capable but since I saw lots of performance complaints I never switched it on.
There only needs to be a couple people knowing how to get a rip for it to end up everywhere.
If physical releases start disappearing everywhere, I can see piracy getting a significant boost. It will be the only way to "own" a movie and be sure you can still watch it whenever you want. Disney has been removing content from its service already, even some recent stuff.
I know Gabe Newell's old quote is being parroted a lot but it's relevant : "Piracy is not a pricing issue, it's a service issue". Steam may be a digital market, but it doesn't require a continued paid subscription to access stuff you've paid for, and it doesn't delist games whenever it feels like it.
Unless you got tricked into getting the terrible switch version. Utter crap, I definitely regret backing the game. They had the gall to tell us the game would work on Wii U and Vita back then. In the end it was almost unplayable on the Switch.
I got a PC version long after that (only because it was cheap), and yeah, that one is good.