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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BO
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2 yr. ago

  • One of my closest friends has been living in China for several years now. He's white, and his wife's Chinese parents said to his face, "at least you aren't black". People there casually refer to black people by the slur. I know there's many racists in the west too, but in Australia I can make progress as a minority, in China it's institutional, and in your face. Hard to feel part of the community if you are from a race that is discriminated.

    That said, I was told it's less due to straight up hate and more from ignorance.

  • If you want to be able to buy the game physically then sure it would be nice. But as someone who works in the games industry, I can say that you'd be alienating a gigantic chunk of the games industry especially the indie scene. Physical game distribution is really expensive, ethically dubious, and actually acts more as a marketing tool than a means to make sales.

    I work for a pretty big studio where I am and we can't afford to do conventional physical distribution. The last studio I worked at only could do it because our publisher had connections.

    But that doesn't have to be the nail in the coffin. You have access to the internet. You can make your own physical media by purchasing drm free games and storing it in something quality. if you can't for a specific game then you should vote with your wallet. It'll eventually come to gog or something.

  • Blu-Ray is very proprietary and DVD-Video requires licensing. Some games also have on disc DRM which imo is still akin to making it a proprietary medium.

    You can own software without needing to use dated distribution methods. Look at GOG. You can download and keep your games in any way you want forever. And you don't have to deal with annoying formats or media that's hard to back up.

  • Perhaps it wasn't the best example, but the point I'm trying to get across is that almost any game you've played recently is likely profiting a bigot in some way or another.

    Shareholders will always exist. Funding sources. Executives. Just because they didn't write the code doesn't mean they weren't involved with the development. And they certainly make money off the success.

  • Of course always vote with your wallet. Just saying it's a complex topic and it's one thing to boycott it because Rowling profits off it, but you're also excluding the hundreds of hard working game developers who put years of their life towards a legitimately good game.

    Unfortunately, because of the existence of shareholders, pretty much anything non indie is going to be profiting off exploitative rich people with generally loads of prejudice against marginalised groups. Even indie games you're kinda stuck, look at factorio for example. Or you're supporting the storefront. There may be ways to consume games ethically maybe but there's always a catch somewhere. Informing consumers of these choices is important, but judging them for it is reductive considering the only winning move is not to play.