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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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617
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2 yr. ago

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  • The lines are the crocodiles wide-open mouth... ... but yeah, I'm not a fan of this kind of mnemonic. It requires remembering a heap of details, such as which way the crocodile is facing, and does it prefer to attack the larger number or the smaller number - and how the relates to negatives... Which I think is surely more difficult than just remembering that the large end of the wedge is the larger number, and the small edge of the wedge is the smaller number.

    That said, having multiple different ways of remembering something is often helpful, particularly when getting started. (I remember having a bunch of different ways to remember which was "left" and which was "right" when I was a child. But now I don't think about any of those things anymore.)

  • You pretty much said it. The Steam version often has all sorts of stuff for Steam integration... and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.

    But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don't bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.

    So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn't GOG's fault. There isn't really anything GOG can do about it. It's just a side-effect of Steam being the far bigger platform.

  • You've pretty much got it. It's bad, but it's not horrible. Trying to execute some random file such as a texture basically just doesn't work.. but only by luck. It's possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.

    I'm not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn't have that flag). From my point of view I just think its sloppy. I figure it can't be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG's script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.

    Anyway, not really a big deal. Like I said, I just think it's a bit low-effort.

  • Huh. That's interesting.

    Earlier you were saying that you reckon people are oversensitive about use of 'dude'. You took the angle that it can be ungendered, and so people shouldn't be oversensitive about its use. But now you mention 'race-swapping' and trans women. Apparently it is you who is oversensitive. You are upset about the way people express themselves in cases where it has no practical impact on you. You could just ignore it completely, with no cost and no impact, but for some reason you rail against it instead. It's interesting what riles some people up.

  • It's pretty hard for GOG. Many of the things people don't like about GOG are not really GOG's fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.

    You game doesn't work on Steam? Then you'd better fix it immediately, because that's where the bulk of players are. But if your game doesn't work on GOG... well.. maybe fix it when you get some spare time. (Or maybe don't have a GOG version, because you don't want to have to keep multiple platforms up-to-date.)

    So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.

    Steam's recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they've been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I'm in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility... and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version... it just could be nicer... Maybe it's not a good use of GOG's resources to go for that.

    (That said, when I look at their linux start.sh scripts and see cd "${CURRENT_DIR}/game" chmod +x * it makes me think they could probably put at least a bit more effort into their linux support.)

  • My computer has a problem where occasionally it will become completely unresponsive. (Mouse cursor doesn't move. Keys have no apparently effect. Whatever app is running freezes. I think its a hardware problem with the graphics card, but I don't know what. Logs at the time it freezes say "the GPU has fallen off the bus".)

    Anyway... I recently learnt about Magic SysRq. And I've been able to shutdown the computer from this unresponsive state with SysRq, R E I S U O. Where as I understand it, the "E" tells processes the end nicely if they can; and then the "I" just ends them by force.

    (At this point, I'm realising that the E is SIGTERM, not SIGINT - so that screws up the relevance of my story; but I figure I'll keep going anyway.)

    The point is, I've been using key combo with a nice pause between each key, thinking there was some chance that processes might be ending gracefully. But when I tried it while the computer wasn't frozen, the computer was able to inform me that the E and I commands were disabled. (I don't know why.) So even though I wanted to give a nice "please end" signal, in the end that just wasn't happening.

  • Note, if you actually look at that list you'll see it's a very loose interpretation of DRM. All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that. The list is stuff like "getting the DLC requires a third party account". It's definitely a list of things people don't like, but whether it is or isn't 'DRM' is not so clear cut.

    GOG's official position is that the store doesn't allow DRM at all. They describe what they mean by DRM on that same page, and it sounds fairly reasonable; but its certainly understandable that some people would prefer a stricter set of rules.

  • ruh roh

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  • I don't speak for the person you are asking, but for me the reason is that google is evil, and huge. They don't need my money, and I wouldn't pay them for any reason.

    I expect that if the workplace officially needed to use YouTube, then that workplace would be paying for that subscription. But if its just that sometimes someone wants to include video from YouTube in a presentation or something - then probably not.

  • This is a thoughtful and well motivated decision. Thanks for creating and keeping lemm.ee going. And thanks to Ella for stepping up for what is famously a pretty stressful roll, for the benefit of all of us ordinary users.

  • I've been happily using RSS feeds for many years. I mostly use them for webcomics. I've got a bunch of different webcomic feeds. But I also use RSS to follow a bunch of low-traffic sites that I care about the content of but don't want to have to manually visit just to see if there's an update.

    Also, I don't have a google account, but I use RSS to follow a couple of youTube channels that I find interesting. (Again, stuff that rarely updates. eg. hbomberguy.)