Meanwhile someone somewhere is having issues with steam taking too much profit. Do note that even if a game is DELISTED from steam, you still can download the game on steam. Of course it is a different story with license revocation and that is a whole different can of worms. I don't even know if steam allows the publisher to revoke a license for a game that the player already paid for just because the game is not supported anymore (a different case with breaking ToS/EULA).
The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.
Why... I understand the reasoning for visual feedback, but audio?
Alright, I don't have the data nor time to research it now. But just try to check the pricing on EGS when a game was exclusive there AND after the exclusive deals run out AND the game is then sold on steam. Did the price increase? Or if that feels flawed (which I get it, maybe the dev has no intensive to change the price), try to get the average cost of those exclusive AAA games from other stores and compare it with average AAA games on steam. See how different it is.
I mean, did the competitor even make an announcement to have at least feature parity with steam? Last time I heard, GOG doesn't have regional pricing, Epic is not supporting linux just because, and EA/Ubisoft is just a glorified ad
They being the largest platform because the consumer wanted their service, not out of obligation. Epic provides cheaper cut for the developer and is steadily building up their library. But why don't users flock there? Heck, they even have some actual exclusive titles there. EA and Ubisoft too got their own store, and they too got a few exclusive title. So why does steam is still being chosen? Maybe there is other value provided besides hosting, like, idk, remote play? Controller remap? Family sharing? Opening linux gaming market? Social feature? Forum? Modding?
I'll reiterate here that I think it would be funny to see steam actually lowering their cut to 20-10% or something and the mass migrations of developers from other competing stores to steam, and finally making the other store even more insignificant. That's what they want isn't it? And even more funny when after the changes are applied there is no difference in price because after all, publishers get more money for free, why should they lower their profit? If anything, when the policy is reversed/back to when it was, we will only see an increase in game price lol.
That "real time" on out of earth scale always boggles my mind. Technically it is as fast as it possibly could, knowing that radio waves travels at the speed of light. But damn, that light has to travel for a long time before arriving so "real time" data that arrives is technically "quite old" data.
Ah, I thought it was like Dragon Age: Origins or even Skyrim. Because yeah, that is the Fable that I remembered. The appearance is affected by our action but we cannot create a hero to our liking.
Wait, fable has a feature to create our hero? I thought the hero was predetermined. Forgive my ignorance since I only ever played The Lost Chapter. I hope MS will give fable the Halo treatment so I could play the other series too.
No, not just the installer. Actually the installer doesn't even matter here as its sole purpose is placing the binary. GPL applies when you make modifications to the program AND you distribute the program. GPL states that you MUST also give the source of the modified binary WHEN requested by those who got the modified program (this is very simplifying it)
To be honest, that is one rad use cases. Games usually don't have privacy concern as much as day to day usage. The problem is the fucking recall works by denylist instead of allowlist
Speed of lobster