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Posts
15
Comments
114
Joined
2 yr. ago

  • I think it's an inherent problem with team scale. You can generally work faster when you know everyone that will use your code and you know exactly where and how it will be used. However if three thousand people will work with your code it has to be a lot more generic and water-tight. Adding more people to the team means that the rest of the team will work slower. You can't add more people to the orchestra and have it played faster.

  • Imo. You shouldn't worry about "which distro is best for gaming" since they are all the same under the hood (mostly). There are no real performance benefits with different distros, so just pick one that feels and looks the best for you. I've heard that PopOS seems to be quite friendly for newcomers so it should be a good place to start exploring.

  • I'm pretty sure someone thought

    Man it would be nice if horses were faster

    I'd say the same is true for terminal emulators.

    It would be neat if I could use tabs

    Or

    I wish there were better ways to render things to the terminal

    At the end of the day it's a black box where you can type commands. If thats all you need than you need anything else.

  • The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.

    Some of my favorite indie games are "art of rally" and "revhead", the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.

  • Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.

    Haven't played the crew, but it seems to follow the same "drive a supercar around a track" that Forza has.

    Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.

    The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.

  • QoL has become accepted internet lingo

    I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape I can not escape

  • Gentoo is basically arch but built around everything being compiled locally. There isn't to my knowledge any "Gentoo-install", but if you can manage to install arch manually it should be quite similar. Gentoo is a bit more complex than arch so if installing gentoo manually seems daunting I would recommend staying on arch.

  • I've tried it, but couldn't really get into it. Didn't feel like there was much deduction, but more just evidence collecting. However I didn't play for too long and I'm planning to try again. I assume it takes same time to get invested

  • It wasn't actually more efficient. Having all of you're guys in a huge box makes it easier to hit than having you're infantry spread out. It was mostly a morale thing, having other soldiers within arms range made you reconsider running away. While being engaged with huge volleys by these squares made you very much consider if you should run anyway.

  • "IT is mainly introverts doing mysterious stuff no one understands"

    It is a very cooperative field where everyone has different roles with different responsibilities, but everyone has a vague idea what everyone else is doing. Most of the time is spent making sure everyone else can also use the systems you build, not just yourself.