Android without Google's proprietary bits (Play services, Play Store, etc.) is not very appealing to most end-users. Google has been working hard to move more and more of the Android experience out of AOSP to make sure OEMs stay in line. Ever notice how a lot of built-in apps update through the Play Store now?
We've also gone from people needing to be independently wealthy to even think about creating great music to just needing a cheap computer. Music hasn't gotten lazier, the barrier to entry has just gotten lower meaning there is a lot more being made across the quality spectrum.
the fact that they make hardware that is beloved by many of the computer illiterate is unimportant
Painting Apple users as "computer illiterate" makes me think you don't really have a good understanding of their entire customer base. Macs have been very popular with SWE's, for close to 20 years now.
They want to put it on the default webview in android, which doesn't seem like a huge deal to me. It would basically let apps that use webview for things like logging in beef up their security.
It's not like the entire concept of this API was bad, it's just that with Google's proposed implementation companies would abuse the fuck out of it to do bad things. Not having it in browsers pretty much eliminates that while still letting things like banking apps enjoy some of the benefits.
Like, the idea that a film makes less than half a billion dollars is a failure?
It's not as crazy as you think.
First, the reported budget for a movie is almost always only the production budget. The general rule of thumb is that the marketing budget is 1x the production budget, especially for high profile releases like these. So a Marvel movie that cost $200m to make cost another $200m in advertising, meaning it needs to net the studio $400m to break even.
Second, the reported box office totals we get on sites like Box Office Mojo represent gross ticket sales, before exhibitors take their cut, and before high profile filmmakers and stars take their backend points. Christopher Nolan notably got 20% of the gross revenue for Oppenheimer, though this is a pretty extreme example.
Third, movies are a risky business. So you need your hits to be big hits to make up for the money you lose on expensive duds. Even if a new Marvel movie makes a $50-$100m net profit, that isn't enough to cover the huge amount of money lost on something like Dial of Destiny.
the problem is that there are some really good devices on the market that essentially let players cheat in shooters, getting mouse-like input while retaining the game’s built-in aim assist features.
really the best compromise would be to let game developers decide whether unlicensed input devices can be used in their games (just like how they can choose whether to support m+kb). then shooters could impose reasonable restrictions without fucking over the fighting game community.
it’s great that the new machine suits your needs with so little power. whatever gets the job done with the least energy and cost is almost always the best option.
we are just questioning whether its performance is truly comparable with the old one. because arm cannot replace x86 on performance per watt alone, many applications need more performance regardless of wattage. i think your old machine was overkill for your use case
that is a big part of the performance, but the battery life savings also come from clever chip design and and the fact that TSMC has been ahead of Intel on feature size for years now.
Android without Google's proprietary bits (Play services, Play Store, etc.) is not very appealing to most end-users. Google has been working hard to move more and more of the Android experience out of AOSP to make sure OEMs stay in line. Ever notice how a lot of built-in apps update through the Play Store now?