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2 yr. ago

  • Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.

    Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.

  • Thinking about it, i can't remeber a time in the last decade that a game made me feel that way. Crysis was probably the last time.

    Some games that did it for me recently:

    • Cyberpunk with its new RT Overdrive features.
    • Portal RTX
  • The move to 64-bit and some changes to the API broke many mods. This release is to make it possible for those mods to be updated.

  • Oh it’s absolutely for fun, from people who don’t even play the game. They were planning this on the Steam forums for weeks.

  • It’s not representative of how people who actually play the game feel, at least not in my experience.

    My old OW1 crew came back for OW2 and we’ve been playing pretty religiously since. It’s not perfect and we all have complaints, but it is such a clear improvement over where OW1 was from ~2018 to 2022.

    A lot of the monetization complaints ring hollow since the game is far more generous with free hero and cosmetic unlocks than alternatives like Valorant or Apex.

  • Shield Shooting Simulator got old pretty fast, as did the nonstop CC spam. The move to 5v5 has made the game way more consistently balanced and fun to play.

  • Review bombing doesn’t actually help anyone, it just makes people question the validity of user reviews in general.

  • I honestly just don’t get the point of these screens.

    It lets the game see which controller or input method you are using. This screen was (and maybe still is? I'm not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.

    Having to press a single button at the start of a game is a pretty minor complaint.

  • Relax buddy, it’s just a very old joke.

    FreeBSD absolutely is UNIX, it is descended from Berkeley Software Distribution, itself a descendant of UNIX 5.

    But the joke isn’t so much about the lineage of these operating systems, rather their design philosophy.

  • Linux is UNIX made by people who hate Windows.

    FreeBSD is UNIX made by people who love UNIX.

    Give FreeBSD a shot.

  • Ironically, my home address is more consistent in Apple Maps than Google Maps. There are multiple accepted spellings of my street name, and which one you use with my house number yields a different location on my street in Google maps. Apple Maps always gives the correct location.

    It's a problem when I order food to be delivered because sometimes their system will auto correct the address I provide to one of the spellings that Google Maps thinks is way down the street from where I actually live.

  • They're handing out crypto currency so you already know it's a scam before you even think about the implications of gathering this kind of biometric data.

  • The PowerPC cores aren’t the problem, emulating that is pretty straightforward. It’s the many SPUs that present a huge headache to emulate in a performant manner.

    And yeah, MS building everything on Windows and DirectX also makes things considerably easier.

  • Google absolutely is in the business of selling user data, through their ad network. AdSense customers use that data to target ads. It’s their whole business model. Just because they aren’t being given a database with all that data doesn’t mean they aren’t paying for access to it.

    Facebook operates the same way.

  • Creators also earn way more from Premium views than ad views.

    I have no problem with services being ad-supported, and I also have no problem with them charging for a premium ad-free option.

  • It happens when crossing boundaries that trigger loading new areas in large open maps.

    UE5 supposedly fixes this, and it’s one of the big reasons Coffee Stain upgraded Satisfactory to it.

  • The game has that unavoidable UE4 traversal stutter, but that’s the only real performance issue I ran into.