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Posts
3
Comments
323
Joined
2 yr. ago

  • Don't take it personally. The world is crazy right now and people (including me) get a little... defensive... from having to have more "I can't believe this is something I need to talk about" conversations than I think any of us ever anticipated. Looking at it again your word choice wasn't even off. Hope you're having a good day.

  • I dated a vegetarian, and I love to cook. It was wild how little it took to break through the "meatless" thing. We didn't last but I kept the skillset, and eat vegetarian at least a few nights of the week.

    I love being able to taste things at every stage without worry about food safety. Like if I don't think a sauce is quite right, I can always try a bit. Once you kind of break through, meat freaks you out a bit... and I still eat meat!

    Edit: I'll also add: giving up cheese and eggs would be hard as hell though... I get where that would be more exciting than meat.

  • Yeah agree. They're kind of sold as a cure all, which they're not, but if you have a very specific problem they'll help. I think the thing is a lot of times people use them without addressing the root cause. But it's definitely saved me a deep clean before.

  • I think that's exactly the point though. "We didn't mark it up to mark it down, the price is just the price". As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don't mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn't moved it's probably worth my time.

  • oh yeah, I didn't want to be dismissive of the mtx stuff. It's absolutely predatory and awful, but I don't think it fully stands in the way of developing good games.

    Which is related to what you're saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there's going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn't gone away, there's just less financial upside than making CandyCrush. My point is, even though it's less money, there's still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

    But yes, it's going to be painful. It'll suck seeing really nifty indie stuff have to struggle so hard. Like I said I'm also going to miss the polish that comes with AA stuff. I'm going to miss the hell out of Arkane. Their games weren't perfect, but they had so much soul. They didn't deserve to have Redfall be their epitaph.

  • Oh I'm well aware lol. The game is a godamn miracle. But thats the thing, Bethesda has been on this trajectory for a good lonnnnnng while. Like the whole "obsidian good bethesda bad" thing isn't quite right, but what is true is Bethesda has been incredibly strategic about shittifying their games: there's always just enough there to keep you going "ok... one more".

    Starfield is the first one I just didn't even bother with.

  • FO4 is why I waited and ultimately didn't buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn't hate FO4, there's some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I've seen and read, I'm not missing anything with starfield.

    NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It's not bad but at somepoint in the loop you just go "wtf am I doing?". I give that team all the credit in the world, but that game never belonged where it is.

  • Eh, skill up had a great take on this. The thing is it's wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn't easy, it never was and never will be, but it's viable without a giant publisher in a way it just hasn't been before.

    Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don't get me wrong, I enjoy some AAA stuff time to time, I've got a stupid amount of hours in overwatch, but I've never once paid for a skin because... why would you?

    The thing that's going to suck is losing the studios like Arkane. Their games weren't perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we're probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but "indie" stuff has already been stepping up to fill that void, and is less indie all the time.

    Look at Dave the Diver. That's not exactly an indie studio. They had resources. There's going to be a gap for a bit, but there's still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it's not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn't have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there's plenty of bread out there for studios doing other stuff.

  • Agreed, and I spent like a decade in protein engineering and pre-biotic chemistry.

    And if someone really wants to be a pedant about it, go ahead and prove conscious "intent" is inherently different than, not just a more complex form of, what's going on here. If someone's managed to solve all of the philosophy around consciousness, self, and intent, they could really save us all a bunch a time! Until then, pedantically, you're not wrong to say the plant "knows" to do this as much as I "know" to pay my rent; it's all just chemical reactions based on environment.

    ... Or we could allow people to enjoy the pressures and reasons that give rise to the subtle aspects of organism in this complex ecosystem we call earth without being a dick about it, and trust that the level of language specificity will increase/decrease commiserate to the degree of precision the topic requires.

  • not only native, but the ONLY place. I've got carnivores from every continent (accept Antarctica, obviously), and thats STILL my favorite fact.

    It does make sense they're so rare though. Most carnivory you can picture the evolutionary path: Something had a mutation that kind of made a cup, something had a mutation that kind of made the leaves sticky... etc. You can see it happening one step at a time with minor advantages (and therefore survival) at each step, until they kept compounding into more and more complex and specialized structures.

    For a VFT... multiple things had to happen at once. There's no advantage to the motion until you can also digest and adsorb the material. There's also no advantage to a partial motion that can't trap an organism. It's really wild they exist!

  • We're used to getting our energy and building blocks from our food. Plants get their energy from the sun, and their building blocks from the air (CO2). They get water and some minerals, but a plant is made up off solidified air. It's like if you could be solar powered living off just air, water, and an occasional multi-vitamin.

    Anyway, carnivores don't really get energy from their prey, just the nutrients. It's like self fertilizing.