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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BH
barooboodoo (he/him) @ barooboodoo @lemm.ee
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Joined
2 yr. ago

  • I'm actually not making any of those arguments and disagree with all of them myself. My issue with mtx is generally that they prey on people with psychological tactics that are proven to work on a lot of (generally vulnerable and younger) people. Helldivers does none of that, it's not "least pressured to buy stuff", you're not pressured at all.

    And I know I'm being a little sensitive here but it really sucks to lose someone from cancer and see someone comparing it to a shop in a video game of all things.

  • I agree if those things leverage fomo to get people to pay. In helldivers you can earn that currency just playing the game so if you have less time to play you have the option of purchasing the currency and their versions of battle passes are always available to buy and work on at your leisure.

  • Lmao, talk about being asleep, literal Nazis marching in the street and Trump saying this to Christians, "If I get in, you're going to be using that power at a level that you’ve never used before." But let's all worry about some random imam in Miami. You're a racist joke of a person.

  • Damn dude, good on you for the self reflection and adding to the discussion. In my opinion, helldivers 2 is a good example of monetization done right in so many ways. $40 price tag, "battle passes" are always available and don't prey on fomo, and you can find the premium currency just playing the game.