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303
Joined
2 yr. ago

  • This: fingerprinting resistance is either too strict or none at all

  • They’re too strict, unless you have one that’s usable by default?

  • Shows uninteresting posts / trash posts containing a few words or so

    And also mainly shows posts from bigger communities. Smaller communities tend to have much less posts per day/per month, so seeing one is really rare

  • I'm sure they do, but I want them. It doesn’t have to be dumb content. It can make you discover and learn things while being addicting.

  • All for it, except maybe for it to run locally. An instance running it will be faster as it already has all posts and comments stored.

  • People say algorithms hook you and make you dependent: they show you the stuff you want, so you stay for longer. If I didn’t want to see stuff I want, I wouldn’t go to Lemmy…

  • No algorithm makes social networks so annoying. Lemmy is so much annoying because of this. I always see the same stuff, aka US news and some shitposts, the usual upvoted and trending stuff

    There’s no discovery algorithm and no way to see posts from smaller subscribed communities easily. Each sorting method returns non-interesting posts.

  • iirc Signal also deletes messages if not delivered in 30 days or so

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  • Spam is only going to get worse anyway, just like bots spam on all forum, just by them using a specific forum engine

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  • Yea, that’s the thing that scares me

  • That’s an opinion :) alright then

  • That’s funny, went from a pro privacy email host to Notion which likes to collect data from you 😵

  • They’re just providing a service. We should mostly blame the editors/devs that are making the choice of including it.

    I hate the tool but idc about the company

    As for the implementation problem, I feel like at this point it’s like the more their functions are called, the harder the game becomes to decode/crack, so it often slow things down because devs overcall it

  • You must not get my point. What I’m saying is that if Denuvo is implemented properly, we shouldn’t see a difference that’s more than like 3%. If it’s more, then it’s called too often and thus a bad implementation from the devs.

    When comparison videos are shared, it’s often on games with bad implementations. You can also find some comparisons that don’t affect performance as much. In the end it’s the Denuvo implementation that’s slowing down, and that’s on the dev, not the company making unoptimized code.

    I’m not denying that it impacts performance: it does, but not as much as you might believe if properly implemented, which if not, is not Denuvo's (the company) fault, but rather the devs'.

  • Yes, but not by much if applied correctly

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  • SimpleX becomes a pain when using multiple devices

  • Could be the case I guess. I'd still blame the developers, I would imagine Denuvo has some type of support & docs to help prevent these issues, as in the end it hurts their business.