People say algorithms hook you and make you dependent: they show you the stuff you want, so you stay for longer. If I didn’t want to see stuff I want, I wouldn’t go to Lemmy…
No algorithm makes social networks so annoying. Lemmy is so much annoying because of this. I always see the same stuff, aka US news and some shitposts, the usual upvoted and trending stuff
There’s no discovery algorithm and no way to see posts from smaller subscribed communities easily. Each sorting method returns non-interesting posts.
They’re just providing a service. We should mostly blame the editors/devs that are making the choice of including it.
I hate the tool but idc about the company
As for the implementation problem, I feel like at this point it’s like the more their functions are called, the harder the game becomes to decode/crack, so it often slow things down because devs overcall it
You must not get my point. What I’m saying is that if Denuvo is implemented properly, we shouldn’t see a difference that’s more than like 3%. If it’s more, then it’s called too often and thus a bad implementation from the devs.
When comparison videos are shared, it’s often on games with bad implementations. You can also find some comparisons that don’t affect performance as much. In the end it’s the Denuvo implementation that’s slowing down, and that’s on the dev, not the company making unoptimized code.
I’m not denying that it impacts performance: it does, but not as much as you might believe if properly implemented, which if not, is not Denuvo's (the company) fault, but rather the devs'.
Could be the case I guess. I'd still blame the developers, I would imagine Denuvo has some type of support & docs to help prevent these issues, as in the end it hurts their business.
This: fingerprinting resistance is either too strict or none at all