Skip Navigation

User banner
Posts
0
Comments
278
Joined
2 yr. ago

  • I love Inter. I use it on both my desktop and my phone. Not only is it super readable and looks really nice but it's actually open source which is relatively rare in the typeface world.

  • If you need to run a set of commands or a script with fish you can just toss them in a file and run bash file.sh. I have been daily driving fish for years and I don't even have think about it.

  • It takes a special lack of awareness to make these kinds of sweeping prejudiced statements against a group of people on a post about racism.

  • In games where you spend a lot of time in coversations it makes sense. Fallout New Vegas is one of my favorite games but if you do nothing but max Speech it turns into easy mode.

  • but the whole steam client? has always been vgui, not electron cef. just because there is reference to chromium in the commit log doesn't mean the whole thing's built in chromium.

    The "whole client" hasn't been VGUI. Yes now every element is CEF but many, many pieces have been CEF for a very long time. "Switched over to Electron" implies it was entirely changed but it's just using more of the thing it was already using. Those are two different things.

    it's not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu

    The issue you linked had nothing to do with Steam it was a bug with the Nvidia driver itself. Not sure what that's supposed to prove.

    my point was that i never had issues with vgui, and now i do.

    And my point is that is not an inherent problem with Steam, that is something specific to your configuration. If it runs fine for other people it can run fine for you. I'm on Arch with an Nvidia GPU. I have zero issues with the performance.

  • particularly now that steam has switched over to electron, so the client runs like shit

    It uses CEF not Electron, which it has used for over 13 years. This isn't something they just added. If it's running slow for you you probably have an issue with hardware acceleration.

  • I maybe be wrong but I think they just fixed the NPCs running away in the latest patch. One of the patch notes is, "NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow." I'm not sure if that is referring to Dark Urge only or if that means they exclusively run away from that one form and now all other summons are fair game. But I haven't had time to jump back into the game to try it yet.

    There is actually a quest where you need to escort an NPC and when we got to the boss the NPC cowers in fear and tries to run away. But because I had an elemental summoned he would run towards the boss and instantly die. At first I just thought that was how it was supposed to be but after defeating the boss 3 times I thought it was way too hard to keep the NPC alive and it didn't really make any sense for him to run straight in after dialogue saying he doesn't want to go in there. The quest/dialogue also acted like he was still alive so it's as if the developers never even planned for the possibility of him dying in that area. On my 4th attempt I moved the elemental in front of the door and sure enough he ran the opposite direction and stood in the corner he was supposed to, safe from the fight.

  • Part of it is the game just being so huge. Most people aren't even going to hit Act 3 until 50-60 hours in which is already much longer than most other games. So you've already formed your opinion of the game by the time you hit the less polished part.

    And to be fair, those first 50-60 hours are pretty great. (Minus some gripes with things like pathing and inventory management) If the game just straight up ended with Act 2 I would be completely satisfied. I didn't even mention this because I wanted to focus on the bugs but even narrative, pacing, and quest design in Act 3 is just so rough compared to the other two. It almost feels like a different game or a different developer. The quality drop is that drastic IMO.

    I am worried that other studios might look at this and realize they can just front-load the best content and all the polish in the first section and neglect the rest to fix later. It sets a bad precedent.

  • I am talking strictly on the basis of bugs/incompleteness not the overall quality/scope of the games. But also "it barely ran on PCs" neither did Act 3. I have a 7950X and I still drop down to 40fps in some places even after the patches. People with say a 3600X were barely scraping 30. If we're talking about the trend of games being unfinished or buggy on launch then BG3 deserves to be called out for the same.

  • It's funny that you mention Baldur's Gate 3 because the game is blatantly unfinished. Act 1&2 are pretty much 9-10/10 but Act 3 is like a 6/10 at best. I'm surprised it gets a pass where Cyberpunk didn't because in my experience they are equally as buggy. Because of my beefy PC and the scope of the games I think Cyberpunk may have even had less bugs than I've had in BG3. And I played it on release.

    In BG3 I have quests breaking, characters not showing up where they should, continuity issues, obvious cut content, etc. I just gave up halfway through Act 3 and started a new playthrough instead because I adore the first half of the game and it makes the latter half that much more disappointing by contrast.

  • Yeah this feels like a classic XY problem.

  • I haven't played it myself (yet) but apparently Divinity Original Sin 2 was similar and the "Definitive Edition" that came about a year later fixed Act 3. So I hope the same thing happens for BG3.

  • Yeah, it's feasible to do that. And? My point was that you can't just rip out the web portion of an app and always expect it to work in a browser. That's it. What you said is irrelevant in the sense that it has no effect on whether the web portion can run in a browser or not.

  • Granting some application with a bundled ancient and insecure Electron build is insanity.

    Granting some application with a bundled ancient and insecure library of any kind is bad. That is not a problem exclusive to Electron it applies to static builds of any application ever made.

    Luckily there are plenty of native source code editors out there, for example Kate.

    Okay but that's not the point. You said, "Just load the wrapped website in a browser." Some apps won't function like that. The fact that alternatives exist is irrelevant to what I replied to.

  • That works for some apps but not anything that needs access to the filesystem and/or devices. Things like VSCode or mod managers, etc.

  • On desktop there is sonixd and its rewrite feishin. I prefer sonixd for now but feishin will probably be better as developmenrt continues. On mobile there are a lot of options if you search. The obvious one being Finamp which is very simple but solid. Although I am a big fan of Symfonium even though it's not FOSS.