I’m not the OP, but the original statement wasn’t that you can run on all hardware—but rather the hardware of your choice.
There are many, many different PC models available, with a variety of form factors, with vastly different components. And you can choose whatever gives you value.
Nobody is claiming that you should run Black Myth Wukong on an old IBM Aptiva except you.
I don’t mind it. But I also paid C$1.29 for it on GOG.
And I’m not so much judging it against the greats but also everything else I’ve ever played.
I’ve played FPSes—even modern ones—where the maps are unnavigable, the AI is beyond stupid, and jank is constant. With such games, I can only stand them for a matter of minutes before I shut them off.
Meanwhile, with Fire Warrior, it’s managed to keep my attention for hours—which is no small feat.
Back in the day, the reviews were not so much negative so much as they were average. And I agree with them. Fire Warrior is as average as average as can be.
But I also feel its low poly aesthetic is delightful. And as average as it is, I think there’s a specific kind of gamer who would enjoy this over the likes of Quake or Unreal simply because it’s super easy to play.
Good question. We are just a small group of research-minded colleagues. There’s no formal organization behind this.
We're in the early stages of exploring a complex problem: how immigrants in Canada experience housing. Right now, we're just listening and trying to understand if there's a meaningful way to help.
A lot of people did play this, though. It’s a pretty major arcade game—I remember it being everywhere.
To me, the oddness isn’t just that the only home ports were for computer systems but that it was published by Konami.
It’s not unreasonable that a few arcade games would be computer-only, but it’s wild that the releases were computer-only on Western computer systems. Specifically for the North American market, not European.
The ports were not farmed off to a Western developer but developed and published by Konami—which was atypical for them. The DOS and C64 ports of Castlevania, for example, were not made by Konami.
Keep in mind the arcade game was released in Japan, so there could have been a port for PC-98 or Sharp X68000.
No, a super corporate title would be "Analyzing the Platform Disparity: The Unconventional Release Trajectory of The Simpsons Arcade Game Across Home and Console Systems"
Which you'd probably find less clickbait but would be absolutely perfect for aligning synergies.
If your critique is that I tried to write an interesting title, guilty as charged. But who doesn't try to be interesting?
Thing is, this being Lemmy, there's no incentive to click. Clickbait literally implies a reason to click. The pertinent thing worth seeing is already in your feed.
Oh, they’re successful and sold a boat load of copies. I already mentioned that.
But there’s no retrospectives. Go on YouTube, there's nothing about how groundbreaking this title was. No articles written about it in the same way as something like Cuphead or Shovel Knight.
Popular, yes. Very much so. But also culturally forgotten.
Having a Mastodon account means creating new habits. One of them is to check the originating server of an account. This is because that account may not be using Mastodon.
I’m an instance owner too (see atomicpoet.org and akkomane.social). Speaking as an instance owner, it’s our fundamental job to moderate. \
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It’s not “throwing the onus onto someone else.” The onus has always been on us.
I’m not the OP, but the original statement wasn’t that you can run on all hardware—but rather the hardware of your choice.
There are many, many different PC models available, with a variety of form factors, with vastly different components. And you can choose whatever gives you value.
Nobody is claiming that you should run Black Myth Wukong on an old IBM Aptiva except you.