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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AT
Posts
44
Comments
179
Joined
10 mo. ago

  • Then don’t play games-as-a-service on mobile. Plenty of great mobile games you can buy outright, no strings attached.

    Worried about ownership? Back up the APK files—problem solved.

    You don’t have to swallow every business model you hate. Choice is still on your side.

  • I don’t need to have played every game ever made. But I do own several thousand and have played thousands more.

    From that experience, I can tell you this: you never truly understand a game until you play it yourself. That’s why I don’t waste time forming opinions about games I haven’t actually tried.

    Try it sometime—it might change your perspective.

  • Nope. You must play a game before you call it shovelware. Anything less is just lazy, uninformed hot air.

    If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.

    So stop pretending you’re some gaming authority when all you’ve done is shout from the sidelines without ever stepping on the field.

  • I’ve seen this act before—you come in dismissing everything based on vague, shifting criteria you refuse to define. Why? Because it lets you move the goalposts whenever the facts don’t fit your narrative.

    Until you actually lay out concrete criteria instead of hiding behind empty words, all you’re doing is wasting oxygen with hot air.

    Try not to trip over your own excuses next time.

  • Wow, an expert on all mobile games—based on exactly how many hours scrolling and judging from your porch?

    There are over 700,000 mobile games on Google Play and the App Store combined. Over seven hundred thousand. You really think you’ve played, let alone fathomed, the quality of that entire universe?

    Lumping all mobile games together because of a few gacha titles is like calling all movies “just commercials” because of some awful reality TV. Face it: the world’s moved on, but you’re still shouting at clouds.

  • You’re literally making vague, empty demands and acting like I’m failing you. 😂

    Until you can actually put words to what “caliber” means—like “this game needs that feature”—your whole argument is just entitled whining dressed up as critique.

    Try again when you have a point. Until then, it’s just hot air.

  • I’ve already mentioned several games and even shared footage of a well-known title that outperforms everything on the original Switch.

    Yet, you’re still asking for a direct 1:1 equivalent. Games are creative works—not interchangeable commodities.

  • Cyberpunk 2077 isn’t a fair comparison since the original Switch never had it. We’re comparing the original Switch to Android, not PC or PS5 to Android.

    The problem with demanding exact "equivalents" is that it feels dismissive—like you’re rejecting games without giving them a real chance. Instead of chasing direct counterparts, focus on finding great games that stand on their own merits.

  • And consider this: you can hook up your Steam Deck to a dock -- and connect an external DVD drive, which allows you to play decades old titles that aren't available on any storefronts.

    It's how I was able to play both Black & White as well as Black & White 2 on my Steam Deck.

  • Android doesn't just have ports of good indie games, it's got lots of indie games that originated on mobile first -- only later ported to console or PC.

    Examples: Alto’s Adventure, Monument Valley, Endurance, Désiré.

    If you're unaware of these games, it's not because Android as a platform sucks for gaming. It's because discoverability is simply bad.

  • Let's be real.

    Android's problem isn't lack of good games. Nor is it performance of hardware. It's discoverability.

    But really, that's also the problem of every storefront. Steam too has a lot of legendary games. But they're also hard to find because shitty asset flips are so abundant.

  • To me, this is one of the funniest things in gaming culture right now.

    I mean, have you looked closely at most Nintendo releases lately? They often feel like glorified indie games. They just happen to have big-budget marketing that indie developers lack.

    Meanwhile, people act like Nintendo is some untouchable giant of innovation. Let’s be real: when was the last time a Mario game genuinely pushed boundaries? Nowadays, most releases are cash grabs riding on nostalgia and brand recognition.

    No one, and I mean no one, is out here mistaking Mario Kart World for a visually groundbreaking, ambitious masterpiece like Black Myth: Wukong.

    Maybe instead of throwing shade at indie devs, you should appreciate that indies often deliver fresh, daring experiences Nintendo no longer risks taking.

  • Seriously, there are games I bought 25 years ago that work on Steam Deck—and they were never meant to work on Steam Deck. But through the power of Proton, they work.

    How many original GameCube games work on a Switch 2?

  • Buddy, you’re completely out of touch with reality.

    The Android gaming market is leagues larger than Nintendo’s—and it’s not even close.

    Better games, better hardware than the original Switch. Other than first party titles, there’s no reason nowadays to buy an eight-year-old Switch.