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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AT
Posts
42
Comments
176
Joined
10 mo. ago

  • Hey, most games are not meant to be played for thousands of hours. And actually, most games I own can be completed in less than 100 hours. Especially if they’re not RPGs. Then there’s arcade games which are often not meant to be completed at all.

    But then again, I’ve already said I’m not a completionist. I only complete games if they’re compelling enough to complete.

  • That’s great—I love being cringe. It means I’ve hit a nerve and said something so contrary that it actually rattles you.

    Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

    If that’s all you’ve got, I’m doing something right.

  • Sometimes I do buy games on a whim.

    But usually, I’m a deal hunter—I scour for discounts, read descriptions carefully, study screenshots, and watch gameplay footage. If it grabs my interest, I pull the trigger.

    Surprisingly, most of the games that catch my eye turn out to be pretty good.

    You should give it a shot. Ignore the hype, forget word of mouth and influencers. Dive into something completely new and different—you might just be pleasantly surprised.

  • Have you ever considered that many people make games not just for some arbitrary measure of “success,” but because they genuinely love the craft of creating video games?

    Some of these creators simply want to share their creativity with the world—no gimmicks, no exploitative business models.

    There’s an entire universe of these passionate developers out there. We call them “indie” devs. You’ll find them on platforms like itch.io, and they’re far more common than most realize.

    Many make games for PC, some for the web, and plenty for mobile as well.

    If you want to play truly good games—without being at the mercy of marketing machines, no matter the platform—it’s on each of us to seek them out and discover what’s really worth playing.

  • RetroGaming @lemmy.world

    Trine Was a Masterpiece. Why Doesn’t Anyone Remember?

    RetroGaming @lemmy.world

    Here's a very good reason to emulate J2ME (pre-smartphone Java games)