maybe give incentives like upvote award feature for the respective instance that has been donated to.
that way people would be more willing to get something out of it in a more tangible way
Yeah the lore of marathon is really something else - more at the end.
So yeah the reputation plays a big role here it seems, huh..
I feel the same, just already through all stages of grief, since they I was very into Halo and even loved Reach.
But then D1 didnt catch me at all, since I valued mainly the gameplay and story but also just the whole package way more.
The gunplay felt like in another league in older bungie games and is still top contender across all games. That alone though is not nearly enough to me
the timing seems very crucial for swingcustomers (as in swingstate, not the dirty way I know you thought that) - good for us consumers if they drop it earlier short term.
On the other hand, in regard of long term quality of the game, I kinda wish they ensure to expand and refine first before releasing, since even its embark.. idk updates once in post-production dont offer gamechanging features anymore.
As listed in the arc-but's (why my neologism game seem dirty) above theres lots of things that might cause a drop in success overtime similar to division.
Would love your thoughts on how they specifically delivered or unsatisfied the listed promises
maybe give incentives like upvote award feature for the respective instance that has been donated to. that way people would be more willing to get something out of it in a more tangible way