Baldur's Gate 3 Passes Half a Million Reviews on Steam and 96% Are Positive
ampersandrew @ ampersandrew @kbin.social Posts 0Comments 1,078Joined 2 yr. ago

ampersandrew @ ampersandrew @kbin.social
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'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More
'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More
'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More
Combat is part of the game, and unavoidable combat at times is part of that too, but the option to do anything else was just so rare in Pillars 1. I do prefer turn-based combat, but RTWP is made more manageable when the information is more readable. Pillars 2, for instance, color codes all sorts of stuff in your combat log and zooms in on events like enemy kills. Those two things alone make it much easier to parse what's happening compared to its predecessor. And the amount of combat in Pillars 1, while it may be similar to Baldur's Gate 1 and, at times, BG2, still suffers from the same things those games do. If you're sitting at a tabletop setting and getting through a combat encounter, you'd probably feel like your DM was lazy if they just threw 4-6 trash mobs at you in between finding points of interest in a dungeon; it doesn't make for the best pacing. Again, Pillars 1 was very good, but it's also very restricted by comparison.