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  • Maybe not. The disclaimers on the side of the store page appear to be different between these and some other EA games. I hate how hard it is these days to discern if a game has a stupid always-online requirement.

  • EA's launcher still requires internet access though, right? If so, you're probably better off sticking to the GOG versions. I booted up Jedi: Fallen Order on a train, and EA told me "no".

  • It's not a story when it's a couple of conspiracy theorists making horrifically inaccurate deductions. It's a story when it's hundreds of thousands of people led on by a bunch of horse shit.

  • Ah, that would make more sense. I thought that was a licensed deal like anything else.

  • their own official DnD game is the complete opposite of BG3 in terms of monetization, popularity and critical acclaim

    I don't follow. You buy a book and you play. Critical Role brings in more viewers than most primetime network TV shows ever could. They had a controversy around changing their monetization that didn't come to pass, is my understanding, but the complete opposite of BG3?

  • I think I'd have a problem with it if bad internet super sleuths came up with some nonsense reasons to try to destroy my reputation.

  • Some of these things really do seem to be luck of the draw. Maybe they run A/B tests. Did you get bombarded with ads on Windows 10? I did. My friends had no idea what I was talking about. I for sure got nagged over and over again to use OneDrive back when I still used Windows, and stories like this one were in the news all the time.

  • I think the industry is in a hurry to stop spending $100M+ per game, so I'd say that's unlikely.

  • “welp we’re out of budget so we’ll do a recap episode” that StarGate pulled every season

    I've never seen StarGate, but functionally, this type of episode makes a lot of sense for a serialized story in the era before streaming, which is why serialized stories used to be very rare.

  • The case Nintendo was making, as I understand it, was that their site provided pretty clear links to sources where you could circumvent encryption, even though they weren't doing it themselves.

  • Well, not Suicide Squad, but they've got plenty of bangers on their resume.

  • I beat the base game of The Outer Worlds and started the DLC. This game ought to have more eyes on it in the wake of Starfield. It's just a better version of that game. Each settlement you come across might have about 10 NPCs in it, and each one of them is connected to the other ones via quests that help you form a picture of just what happened here before you landed. It's excellent.

    I also finished Penny's Big Breakaway. When you hit a flow state in this game, it's so, so good, but a bit of jank in the physics and controls for the game hold it back. Like last week, my recommendation is still to wait a few months to play it, in hopes that patches can square away some of these issues.

    And then there's my usual fighting game shenanigans in Street Fighter 6 and Skullgirls, trying to be the FGC equivalent of "swol". The Capcom Cup finals for SF6 were a lot of fun to watch despite there being too many Lukes.

  • Whatever their reasons, I'm glad they opted for this. It makes the game translate better to controllers, and that's just a more comfortable way for me to play games.

  • It has a "do not recommend" next to each game on the list, and it's used for people to review bomb games and cry about this company on the Steam forums.

  • Correct, this is not a call to action for anyone except Valve to moderate conspiracy theorists.

  • If your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.

  • Just play The Outer Worlds if you haven't already. It's Starfield if they threw out all the parts that didn't work, and it's got a sense of humor, too.

  • I concur. At least the logos for the bad ones have "EA" in the middle of them so that you know which ones to avoid.

  • Boy, what a dishonest title for what happened here.