I don't even think it's that. Lots of RPGs have had "do X more to level up X", including old Bethesda games, but it's riddled with problems, which is why most games don't do it anymore. As for level scaling, at least they finally got rid of that, but the way they guide you through the galaxy in line with your level involves basically being equally far along in each faction quest line at the same time instead of having low level factions and high level factions.
It's weird that as I continue to want to play more of it, I'm annoyed by just about every design decision they made along the way. I want to get into the gun design thing even, but the perk tree system puts a roadblock in my way.
If you're looking for a shooter, co-op campaigns for those things dried up a while back, so you're mostly looking at older games. My friends and I are playing Quake and Quake II to scratch that itch, but those old shooters are also very maze-like. If you're open to suggestions beyond shooters, I'd recommend a couple of roguelikes, namely Streets of Rogue and Vagante. Both are very chaotic, sandbox-y, challenging, and scale really well for co-op.
I've been trying to finish up Backpack Hero, now that, after some meandering, I finally figured out how to progress the story mode. In a game all about UI, it's kind of impressive how much the UI either isn't very good or just breaks on a functional level, but the game is very fun. After I finish it, I'll be heading back to Starfield and Wargroove 2.
Guilty Gear Strive also got a really great new patch, adding Elphelt and addressing some pretty glaring problems with the new mechanics they added. It feels like it's in the best spot it's ever been in.
I played DMC3 years ago and never really understood the genre. It was fun, but every other game like it felt exactly the same to me. Then Hi-Fi Rush came out this year, and it clicked, so before this year's releases started really kicking off in summer, I played through DMC1-3 and half of 4. I'll get back to it soon enough, but I really liked what I played of 4; it was the best one so far, honestly. Were your problems with Nero limited to how he plays in 5, or did that criticism also apply to 4?
Tenet. I know, most people would be quick to dismiss this as a movie and a mediocre one at that. I myself saw it on release and gave it a 7/10. But this isn’t actually a movie, it’s a puzzle game that you’re meant to play at home hammering the pause button while frantically trying to understand what is happening. This also increases your time with it by at least a factor of 2. 9/10
I love Nolan movies, and one of the reasons why is that all of his sci fi movies work this way. Even the ones where the world is more straight forward like The Dark Knight are fun to go back and catch all the ways the motifs are used throughout, like "a dog off his leash" and "everything burns" and a handful of others.
It's more and more often that I try an open world game and think to myself how much better it would have been if I could just select a mission from a menu.
The controller lag might just be a symptom of the same problem, but it's strange regardless. Bummer. In my neck of the woods, Proton has been so good that I often find myself not even checking compatibility ratings before buying a game. I'm actually struggling to remember the last time that Proton failed me, since the things it struggles with these days, like certain kinds of anti-cheat or DRM, are the exact reasons I wouldn't buy a game even if I was on Windows. Kubuntu/AMD, if you were curious.
Nah, I'd rather not give them my time or my money. If I'm playing Tears of the Kingdom, even pirated, it means that's time I'm not spending on games from companies that have more respect for their customers. If I pirated it, it also means I'd have thoughts on the game that I'd share with friends or forum users, and that would encourage more people to also buy the game. So no, they don't even get my illicit download.
Prior to Proton, it was a popular recommendation to use GPU passthrough to a virtual machine running Windows, with Linux as the host OS, but I never did it myself. Which games are your holdouts? Live service stuff with anti-cheat?
People quite liked Prey. There was an article that came out about Redfall's development where they had something like 70% of the studio leaving because they were put to work on a live service game, but the kind of person who applies to Arkane is interested in the type of game that Arkane is known for, not what they were tasked with building. This led to them filling out the studio with inexperienced developers as they replaced more experienced talent that moved on to other companies.
Rather than tinkering, I often just omit the games that don't work well and buy AMD rather than Nvidia. I've got a Windows partition, but the last times I've booted into it were to update firmware on a fighting game controller and to play Dragon Ball FighterZ, which is basically the only game I have left in my library that I'll play with friends and won't work on Proton (online, anyway). Tinkering isn't even a thing I'm thinking about one way or another, but the nagging and removal of control that Microsoft annoys me with is something I actively seek to avoid. Different stokes, I suppose.
They're going for different things, so it's not even apples to apples, but if any game had a right to beat it's probably the one that revolves around its sound design.
They did this over and over again with a lot of their teams, didn't find a breakout hit like they wanted, and then looked for a buyer, which seemingly was nearly Sony and ended up being Microsoft. Chasing the live service thing is why we got Wolfenstein: Youngblood and Fallout 76, as well as Redfall. Hopefully they're done with that nonsense now.
Sea of Stars took that one. I'm pretty sure the winners are voted on by the same panel that submitted the nominees, but I could be wrong. I guess they could have also changed their minds after the nominees were announced and the backlash happened.
I don't even think it's that. Lots of RPGs have had "do X more to level up X", including old Bethesda games, but it's riddled with problems, which is why most games don't do it anymore. As for level scaling, at least they finally got rid of that, but the way they guide you through the galaxy in line with your level involves basically being equally far along in each faction quest line at the same time instead of having low level factions and high level factions.