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Joined
2 yr. ago

  • There is an argument to be made that allowing people with unhealthy desires a safe and harmless outlet, they will be less compelled to go with the harmful option.

    And, actually, I kinda want to disagree with the premise too. Even if it was provably true that noone gets hurt if there wasn't porn, you can flip the question; why should it be banned if it doesn't hurt anyone? Do you want to live in a world where anything that's perceived as bad is just outright banned without much thought?

  • I mean you could also go with a more sane model that still represses the idea while allowing some controlled environment for people whom it can really help.

    You could start by not prosecuting posession, only distribution. So it would still be effectively "blocked" everywhere like it's (attempted to be) now, but distributing models for generation would be fine.

    Or you could create "known safe" (AI generated) 'datasets' to distribute to people, while knowing it was ethically created.

    is used as both a currency within those circles to incentivize additional distribution, which means there is a demand for ongoing and new actual abuse of victims

    A huge part of the idea is that if you create a surplus of supply it cannot work as a currency and actual abuse material will be drowned out and not wort it to create for the vast majority of people - too risky and irrelevant if you have a good enough alternative.

    You're definitely right though that there would have to be more considerations.

  • I mean if you train a model on porn with adult actors and on regular photos with children, it shouldn't be hard to generate the combination.

    You probably wouldn't even need any fancy training data but if you really wanted you could pick adult actors that look young or in other ways similar to the children to help the process.

  • That's pretty likely, but there are plenty of crappy developers who are proud working on stuff that makes peoples' lives shittier.

  • Some of my most favorite games were fairly short experiences.

    In fact I value when a game doesn't waste my time and is 100% fun, great content without fillers and stuff to just give you FOMO that ends up being boring and underwhelming when you actually try to do it. Even worse when you can't tell what is and isn't the filler.

    Like, I've bought Outer Wilds for maybe 20€ or so and it is probably my favorite game of all time. I wouldn't have bought it for 60€ (and it's especially a hard sell because you can't really entice anyone to play it without spoiling some part of the game to them which really sucks; like, I'd argue even the Steam description already spoils some of the magic). But it would be 100% worth it even if I 100% the game after maybe 10 hours (and there is no way to replay it, unfortunately).

    Similarly, I've gotten A Short Hike for free with a Humble Bundle subscription (and not like free to own as part of the monthly bundle but just free in their "trove") and I also completely loved it - was maybe 5 hours.

    Meanwhile I played, say, Cyberpunk 2077 for free, finished it, and I am still kinda disappointed? Like there was good stuff in the game but I'm really glad I didn't pay for it - it's enough that I paid by putting the time in it. It left me with a feeling of wasted potential and like "surely there has to be something more" and then I finished the game and there wasn't more. It's so hard to explain... Like yeah, I enjoyed many hours of it, I think. But in the end it doesn't feel good overall.

    So yeah, these are the extremes, but I really don't think you can put value on a game like that. Games by their very nature vary a lot and length isn't (or shouldn't) really be the main criteria. And enjoyment varies a lot as well. It can be so good that a few hours of it is enough, and it can be so mild that it's not really worth playing. Oh and that also completely ignores the fact that some games are made to be played for hundreds of hours by design (Factorio, Rimworld), while purely story games can hardly be stretched for dozens of hours and still be fun/interesting. And games with balanced narrative and gameplay can reach a few dozen hours but even for the larger ones going 50-100 hours is usually a stretch.

  • It might never truly "die", but losing 10%+ of active users is massive. Twitter got decimated. Literally.

  • That's definitely not how it works in all European countries. We have the same shit system where you have to calculate taxes yourself even if they already know most of the numbers.

    And if it's wrong you need to correct it or get fined.

  • ...which makes it pretty terrible. What did they change/improve if not the graphics? It should be so ahead that you don't even have to think what looks better.

  • Anything else you do doesn't matter either if that's your approach. Only not giving them your number in the first place would work.

  • Right but it's still probably pretty hard to get a few thousand stolen credit cards. Significantly harder than just getting the money.

  • The difference with Linux kernel is that it's way more complicated to persuade someone who just likes the idea of it to install it, so there's really no protection needed - if you're installing a custom kernel (or more likely, a whole OS using that kernel) you probably know enough not to end up downloading malware.

    That's not so true about just providing "random" APKs.

  • He had a sound reason why that's not the case, and that's to keep control over what people do to it. Namely they want to prevent redistribution with added trackers/ads/malware.

  • In most languages that's not an issue though.

    So what, we can't use diacritics. Everyone still understand the words perfectly fine and it prevents issues like this.

    If some languages really need it (like maybe non-latin based alphabets) they can use it only for their domains?

  • The general stupidity of this aside that's something I'd actually be willing to pay for any and every online service I use even semi-regularly. Provided it would also help fight against tracking and hide ads.

  • To be fair you can use it like phone numbers to correlate accounts and just ban anyone who has the same cc on multiple accounts with bans.

  • I mean with IRC you can just click a link and automatically connect to a server and start talking to people. You just have to pick a nickname.

    Somehow people still don't use it so there's clearly more to that.

  • Credit card sounds real shitty but they probably require a phone number to make sure people don't just create more accounts for free CI minutes.

  • It's sad but how critical are those people / how many do they need? I didn't even know Bandcamp had a blog. I use it in a very simple way: I find music I want to own somewhere, check out if it's on Bandcamp, if it is, I buy it and download it to my library. If not, I have one other place to get it (a "local" eshop that also sells music for download) and then it is the high seas.

  • You want an Xperia. No removable battery (there are almost no "normal" phones with removable batteries) and instead of a popup camera you get a regular front camera in a tiny bezel (so assuming you don't want a stupid hole/notch in the display that's what you want). But they are overall solid phones with excellent DACs and very clean Android. And it's still a mainstream, non-Chinese brand.

    The only disadvantage is price, but they target a niche audience. If you can take a deal with headphones or such it's very much worth it.

  • I mean it's more accurate and unambiguous. Definitely preferable overall IMO.