Funnily enough, I enjoy Elden Ring's world less due to free usage of fast travel. The cohesion and linking design of the world means less when it's all a blur of fast travels and ignoring the shape of it all.
I also found running around large open spaces on a horse and having many more reused dungeon assets and items to be less interesting than the very deliberate and more dense world of Dark Souls, but that's not to say I think Elden Ring isnt great, but it's a real ideological difference in what you're looking for between the two
It's about where gaming was at when Dark Souls came out. Ghosts n Goblins and Castlevania were old hat by then, gamers had been conditioned and became accustomed to thorough tutorials, handholding, objective markers, the whole thing by then. The way Dark Souls made a huge point of not holding your hand was as much a surprising success as it was a tribute to those games of old.
It showed that the gaming community at large still wanted that, it wasn't dead by choice, it was designed out of the popular by large companies catering to the lowest common denominator, and having a studio be brave enough to take that chance was not something you could take for granted at the time.
Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that
I mean, this game has a meta war that determines all available planets, mission types and rolls out content based on community involvement. It would be nice to have an offline mode, too, but this game is not completely decoupled from being online, unlike Hitman or something.
If this is offending you as a clickbait title, I fear for your long term survival on the internet. This is a downright polite title compared to most of what you'd see on YouTube. Count your blessings.
I usually try to make up for it beforehand by pouring really carefully and trying to get it so none pours down the side of the opening, but if some does I usually just put the lid on and wipe any excess after that. Usually that does decent enough at keeping it clean until it's used up anyway.
I much prefer the extremely deliberate aiming and the heavily physics influenced combat of Helldivers. Just makes it feel a lot deeper than EDF that sort of makes up for that granular detail by instead being extremely arcadey and over the top in its weapons and class abilities.
They play quite differently even though they have some surface similarities, but EDF is indeed also awesome and I wish it was more popular.
The balance changes are fine. There's a lot to legitimately criticize here, why bring that up? Playing the game in its own right is amazing fun, in fact, the game being so good is why all of these surrounding problems hurt that much more.
Yeah, I saw a review where the guy was like "what mechanics are there are really polished" and to me that was saying that they can really feel an absence of the "rest of the game", and so its probably not that far along.
I've only played Witcher 3 and found a lot of the interesting parts of the world to be the darker parts you don't see in other fantasy games, a lot of the themes of the quests are very heavy, like the bloody Baron's quest as an easy popular mention.
Therefore, the addition of places like whorehouses or other quests related to that deepen the realism of the world in a way that something like Skyrim would absolutely never, and if those bits were ever censored out it would reduce the immersive realism of the world, to me
It depends on what the vision is supposed to be. If the dev was making a hentai game, but had the scenes censored, then that fundementally destroys the purpose of the game and ruins the point.
If it was a game like Stellar Blade which seems like it has a lot more going on in terms of story and worldbuilding, combat and death, then the sexual parts seem almost more exploitative and distract/clash with the primary themes. I have not played it and cannot say absolutely, though, in this case.
Then there are games like the Witcher 3 where sex plays a moderate part in the life of the protagonist and adds to the realism and grit of the world, and so sexual imagery actually adds to the game in that way.
So, I think it all depends on execution and perceived intent.
Edit: none of this is to say I support censorship, I think as long as content is clearly marked it should be up to the player what they want to see, I'm talking about what the censorship impacts in the game experience.
It's not really the downvoting that's the whole reason, I also want people to understand and enjoy the joke. If I make a joke, and I knowingly leave an /s off, then I'm accepting that part of the audience won't get it, and if I'm just trying to be a dick about it and the only person intended to laugh is me, then okay, but I like to make other people laugh and be happy, so /s it is.
It's clumsy, sure, but I'd rather be clumsy than come across as an ass or not make any sense.
Funnily enough, I enjoy Elden Ring's world less due to free usage of fast travel. The cohesion and linking design of the world means less when it's all a blur of fast travels and ignoring the shape of it all.
I also found running around large open spaces on a horse and having many more reused dungeon assets and items to be less interesting than the very deliberate and more dense world of Dark Souls, but that's not to say I think Elden Ring isnt great, but it's a real ideological difference in what you're looking for between the two