Well, you confirmed some of my fears. I'm sure I'll still enjoy it when I play it eventually, but the mech game genre has been in starvation mode for a long time and it doesn't seem like AC6 will be able to really scratch that itch.
It's that sort of feeling that the game is this weird, organic beast that feeds on the "subscriber base" that caused me to leave in the first place.
Sad it worked out that way with Lightfall's release, but if Destiny wants to be such a good game that the ideal player buys everything, then it has to be that damn good to do so. And it can be, but not always.
Exactly. By pointing a big red arrow at the problem they've historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it's just a big "source: trust me, bro".
Getting back into Metal Gear Solid Peace Walker. I'm about at the end of the game and I've really enjoyed playing a portable full on stealth game. Its scope is quite limited, what with it being a PSP game, but it actually serves to breed a pretty easygoing stealth game with not too much of a cost for getting caught and pretty limited sound and sight ranges to match the small level sections.
While it's totally limited it's actually a bit refreshing compared to how tight being stealthy can be in even the home console MGS games.
Nice sub! I have over the years compiled large wallpaper compilations from screenshots of games I've played, I suppose with the one image rule I couldn't post those, could I?
Man, "15 hours in and not a single bug." I love Bethesda, but I feel like that's an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn't make this big of a hubbub about it and just let the game speak for itself if it's really that solid.
And bring back touch screen inventory management. Beyond me why they didn't take advantage of their own console's features when they'd already done that in all past possible games.
Probably a case of TLOU having less impact for those who already played the game compared to Sonic Boom which is those characters in situations that are new compared to the games.
If I were a mod being a dickhead for no reason would be an immediate bannable offense. Just, why people gotta be like that? Even if you're thinking it, keep it in your brain and don't reply.
The same conversation Limbo started to kick off when they released that back in the day. Quite short, but when you enjoy each moment that much, how can you attempt to assign a dollar to hour value? You just can't always diminish it to something that simple.
In terms of saying whether it's "the best of all time", well, it could certainly be one of the best of all time, but you really can't put it in front of or beside games doing radically different things. Youd have to start making a few wide umbrellas of games to place together and then rank them from there. Perhaps something like Unravel would be more comparable with something like Inside or Limbo.
In terms of mods it depends on if the game already releases with mod support. What that means is usually that the game will either accept raw texture, sounds, scripts etc. files in whatever formats the game understands, and it'll allow those to overwrite the files usually used by the game, or otherwise take them and attach them to new characters or items added to the games by the mod scripts.
Sometimes this requires the players to create mod tools to more easily create and modify the files the game will accept since how mods are handled is usually proprietary, or the game will actually have its own developer released mod tools such as Fallout 3's GECK.
Sometimes games don't natively allow mods but have a dedicated enough userbase that reverse engineers enough code to figure out how to inject mods. Usually this is many, many times more complicated and the extent of possible mods are usually simple replacements of textures or models, and nothing as complex as deeply scripted mods.
Sometimes games are not moddable at all due to being heavily encrypted or the userbase just not being dedicated enough. ENBs are not exactly the same as mods, so you'll often find games that aren't moddable still have mod site entries for ENBs even though you can't replace any textures or anything like that.
I'm not a real modder, so some of this info may be quite vague or not entirely correct, but hopefully that gives a good overview.
You should try Lovers in a Dangerous Spacetime. I think it's up to 4 players, but essentially you both walk around a 2D side perspective ship and can control the different weapons and power systems.
You both have to run from station to station to navigate a large area and fight and defend from enemies and accomplish tasks. It starts easy and gets actually quite hard despite the art style. Cooperation is vital.
I'd also recommend Cook Serve Delicious, either the second or third, both are great games for one or two players. You essentially run a kitchen on a day by day basis. You have a menu of items you must cook for customers that come in throughout the day. Cooking requires pressing combinations of buttons to add ingredients depending on the customer's special order for the item.
In between customer orders you have to handle cleaning tasks and there are rush hours throughout the day where tons of customers arrive. When it's going full tilt you're rapidly taking orders, putting food together, and sending out food, it's extremely fun and as challenging as you want it to be since you can choose what you want to have on the menu if you'd like.
I like that you're purely focused on making the food and accomplishing tasks unlike Overcooked where the challenge is more about getting the ingredients from place to place and having only two players makes it ultra difficult. CSD scales much better to the amount of players.
It's definitely got a lot of caveats. For me, it is annoying to need to put my hair up every time I eat, otherwise I eat my hair. But I love the way it feels moving around and if you have any social anxiety it conceals your face when you look down, which can be helpful as an instant hideaway.
But yes, it is definitely many times less manageable than short hair. However... I don't have bedhead ever!
mission accepted