That would indeed be pretty cool, I'd love to see if they go that route for TES 6. Clearly the FO76/ESO routes are not what that same customer base wants, for different reasons.
ESO is a fine MMO, but it's absolutely an MMO and not a multiplayer TES game. FO76 is a skeleton of a Bethesda RPG but isn't formatted at all how what the average Bethesda fan would want to play. It's strange they went both of these routes before attempting what people have been asking for and even trying to make themselves for so long.
It's a bit of a shame Starfield won't include multiplayer either, but it's hard for me to complain since I don't have friends anyway.
A lot of that is out of band's hands. Ticketmaster has, essentially, a monopoly on venues. It's already incredibly hard to even make net zero on playing shows, getting picky about venues makes that almost impossible and relegates your band to shitty dive bars.
Skyrim with actually good melee combat, much greater magic variety, companions who are smarter and not suicidal, horses who can move around with logical sense, more biome variety as much as I love what's already there, factions that don't end in you ruling all of them at once...
Turns out Skyrim gets a lot right but there are tons of things that could be much better.
Wow, OP, enjoy Phoenix Wright! I'm playing through Apollo Justice for the first time right now, but I played through the original Ace Attorney Trilogy a bunch of times as a kid, I love these games. Best soundtracks ever.
It's an interesting idea. If they always were intelligent, then yes, they'd probably have their own nation, or maybe they'd even be integrated with us in a society that accommodates for both of our form factors, but I'm sure there'd be terrible racism concerns because if we're this bad to people who look relatively similar to each other, then we'd be just terrible to a very different intelligent race.
But, if they suddenly became sentient through some sci Fi artifact or event, that'd be a whole other thing, and the process and debate of giving them rights and what to do about it would be complex and an ethical minefield on what to do or don't do. Probably planet of the apes. But with cats and dogs.
I've had a few dreams with a recurring theme where I'll go on a vacation, and for some insane reason I bring all three of my cats, who proceed to lose their shit and run off, I end up in some kind of Benny Hill-like escapade trying desperately in vein to catch them, which is funny in retrospect and very stressful during.
In one of them we were on a cruise ship on the top deck and one of my cats jumped over the railing to escape, not knowing it was open air beyond, she definitely died. I basically screamed until I woke up.
Fallout 4's got about 325 hours on it, which is a lot for me because I hop around games a lot. However, I think it could be beat out if I knew my true numbers for Fallout 3 back when I pirated it before I got it on Steam, but they're probably both beat by World of Warcraft back in the day, I played up until after WotLK and I have no true idea how many hours I spent there.
It had flaws, but I found the three hero swapping mechanic pretty fun, especially due to each one having a class that made them better or worse against certain enemies, and I loved the whole triple jumping thing, combat felt unique and fun.
The rest of the game has a lot of not so awesome bits, but I found it absolutely good enough to warrant an improved sequel. Hopefully they do something with it one day.
I'm not sure what you mean. Saints Row 4's large criticism was that it was too different from SR's heritage what with being a super hero game instead of GTA on crack. Past that Gat out of Hell isn't a mainline title and was even further out there, and then Agents of Mayhem wasn't even a Saints game, and I enjoyed the hell out of that game's unique merits.
The SR reboot was the first real Saints Row release since 3, so you could say that it didn't do enough different (which I can't speak for, I didn't play it), but saying the series hasn't done anything new since 3 is not correct. Whether those games were super great or not is a different discussion, but they were doing something different, unless you just didn't specify between something different for the series or something different from all other video games.
I really dig that art style, it's sort of the logical conclusion to things like Diablo 2 or Age of Empires 2. Something about the high fidelity 2D rendering of 3D objects from an isometric perspective is so aesthetically pleasing.
It feels more descriptive of the reality of the world and less stylized even though it's, of course, its own style.
Isn't some of the issue there that just because they don't have plans now doesn't preclude them from deciding down the line to do something? If they release that all for free then later ports or things of that nature directly lose value.
For a second I thought you were implying that you embedded programming into the rest of that list and I was trying hard to think of what you'd program into a fountain pen
Don't worry, once youre given equipment to deal with them it'll start to demystify them and you'll feel more confident.
Don't be afraid to save before you deal with them too. If you walk into their radius (your odradek will pop up in a dramatic fashion and start tracking them) then you cannot save, but if you just walk back until youre out of their range again you can make a save and then take however many attempts as you want to handle them.
Their behavior can be hard to figure out, so feel free to message me or something if you want more info on how to best handle them.
Oh yes, legendarily awful. And again, I don't find it that impenetrable in the end, the delivery of the info is just so bad. If anybody wants to get into MH I'd love to help because I absolutely love the series now, but it took concentrated effort to teach myself without anyone to guide me.
It's hard to talk about Elden Ring's learning experience the same way since by that point the world had enjoyed around four or so similarly constructed From Soft souls like games that had entered the cult popular internet gaming vernacular.
It was no longer as uniquely obtuse as Dark Souls was at its time. But yes, it does teach better, and is more straightforward in a lot of ways, it aligns more with most gamers' common understanding. It has a map.
And I'm not saying Dark Souls is entirely impervious to the argument that it's obtuse, I mean look at the resistance stat. What I'm saying is that you can understand enough to become intrigued by the world and become hooked if it's your sort of game. At the point that you really get hung up you've got incentive to discuss it with others and do that legwork.
It gets you into the game well enough while also establishing that you may totally have some mental hoops to jump through later. If there were to be some Dark Souls full remake with some arguable quality of life improvements, I'd bet there'd be a number of areas you could make less obtuse while still preserving a sense of genuine discovery, and that'd be a very fun "ethical" discussion as well with so much grey area to be had.
Can't believe it's not in here yet, but Monster Hunter. I find the eventual understanding of the gameplay loop to not actually be as complex as I thought it'd be, but getting a good overview of all what you want to do and use isn't really possible even in the latest entries, just specific information about specific mechanics.
Well, sure, it sucks at teaching you. But you can learn enough through the tutorial and checking stat and item descriptions to be able to learn and discover the rest on your own, you won't get to a spot where you have absolutely no idea what to do, and if you do, you havent explored the available space.
Part of that game's specific appeal when it released was that most other games at the time treated you like a child that needed every detail explained for you to learn and enjoy yourself, they grabbed your head and said "go RIGHT here, right now". It both sucks as a tutorial, but succeeds at establishing a baseline level of expected effort, resilience, perseverance, and experimentation from the player.
That game specifically is not trying to thoroughly teach you how it works. Its job is to provide a world and mechanics that provide a sandbox for you to roll around and suss it out for yourself.
That would indeed be pretty cool, I'd love to see if they go that route for TES 6. Clearly the FO76/ESO routes are not what that same customer base wants, for different reasons.
ESO is a fine MMO, but it's absolutely an MMO and not a multiplayer TES game. FO76 is a skeleton of a Bethesda RPG but isn't formatted at all how what the average Bethesda fan would want to play. It's strange they went both of these routes before attempting what people have been asking for and even trying to make themselves for so long.
It's a bit of a shame Starfield won't include multiplayer either, but it's hard for me to complain since I don't have friends anyway.