Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for "a previous version of android"
Shit, I was gonna say three way tie between Spirited Away, Eternal Sunshine of the Spotless Mind, and 21 Jump Street, but if I count what I've watched at school then National Treasure wins lol
I can understand that. Just as well, I don't believe you deserved to be banned, strictly for that exchange of comments. You guys weren't being nice to each other, for certain, but in the realm of people being mean to each other on the internet that was about a 3 or 4 out of a possible 10 in intensity.
In the future just ask yourself if something you posted could make someone else upset, particularly someone invested or related to something you're talking about negatively or are dismissing. I think it should be okay to express that, but understand that it may hurt some feelings, and people may become upset with you. Don't give it back to them and sink to that level.
As self-appointed arbiter of the truth, I don't think OP was trolling. I think OP responded negatively to a wholesome post, and even though their position is justified, that's going to receive a backlash of some size.
At that point the fatal mistake was trying to respond to the backlash, because the people responding to OP were definitely being condescending internet arguers, so...
In the end, partial responsibility to OP for being negative on a wholesome post, regardless of justification, then partial responsibility to the repliers for being tactless about it, then after that it becomes everyone's fault as they roll around in the mud together.
It's really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you're right, even with all the info in the current tutorial it's not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it's far less accessible.
Once you've learned it, though, I actually don't think it's all that complicated, it's just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it's like riding a bike.
The pause menu in Rise is if you press start, it's the bottom option on one of the menu tabs, it'll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.
Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you've done it before, but the consequences are absurd.
I couldn't take this post seriously with how much subjective opinion is stated as fact. Fallout 4 is one of my favorite games, but that doesn't mean I'm blind to its faults and shortcomings. That being said, I can't read something that's claiming extremely broad negative things like Fallout 76 is still "broken" and only lives because of MTX" without acknowledging "why people are playing this and microtransacting if the game is broken and irredeemable?" And without defining what is broken and what is not.
I think Starfield was a wake up call for Bethesda. They need to heed it and keep up with the times, get back in touch with the simulational and unique things that they were known for and can still carve a niche out of, and not rest on their laurels as the rest of the gaming landscape innovates around them.
As soon as the unique and interesting mechanics and systems have been eclipsed by Bethesda's failure to make an exceedingly polished and innovative game, people stop justifying the jank and the public opinion falls off. Starfield is their last sign to turn the ship around.
Because you don't play it for a harsh challenge, the story is pretty decent, but I played it for worldbuilding, art style, ensemble cast, feeling of adventure and journey across a galaxy. That sort of broad feeling stuff.
Steam Controller's ergo is great for me. It's absolutely fucking weird compared to anything else, but I like larger grips on controllers since I have long fingers.
I love this series. First played 4 Golden on the Vita, and it was really something that connected with me. I loved the combination slice of life and intriguing mystery, and the characters and voice acting really drew me in. It took me years to actually finish that game, and I'm about halfway through 3 Reload and 5 Royal as well.
However, biggest thing we need to mention here? The soundtracks. Holy fucking shit, these games have the best OSTs I ever damn heard, as someone who plays bass and loves acid jazz and other adjacent music every game hits the spot in different ways.
Voices of the Void a free (likely while it's in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you're in to repair and upkeep the satellite dishes that make the operation function.
It sounds very purely simulational, but there are a lot of secrets and interesting signals that are more than signals. It's also an Unreal engine game, but features a lot of Source engine love, for example the art style is reminiscent of Half-Life 1, all of the sound effects are EXTREMELY Source game nostalgic, and there's crouch jumping.
They are good posts, IMO. The title may not be extremely clean, but they're also not unreadable nonsense, and I'll take good content with less than perfect presentation over nothing.
Music: my dad was in a hard rock band in the 90s and got me into a lot of rock and post grunge, then I got Guitar Hero and it was all downhill from there. Decided to pick up bass guitar because it was the less popular guitar instrument and I liked to be very slightly non conformist, and I just kept at it.
Video games: my mom bought me a game boy color, which I loved, then she let me use her Windows XP home machine, and I tried tons of free to play MMOs, private server world of Warcraft, then Half-Life 2 and Garry's Mod when Steam became a thing, and that was all downhill from there.
It depends. There are visual novels in which you can set them on auto and just let voice acting play out. I think there's strong similarities there, though I don't think anyone could get away with calling a Telltale style narrative game a visual novel, flat out.
But I do think they are doing similar things, they may scratch similar itches.
Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for "a previous version of android"