I suppose as a coda... Real world conspiracy theories often take root more strongly when they don't make complete sense. They're often self-selecting for irrational actors.
If rational people are quick to point out flaws in your conspiracy theory, it feels more like there are powers trying to cover something up.
Well that, but also she's still a goblin. Religious institutions in the Forgotten Realms traditionally view goblins as less than worthless, and most people in Waterdeep think of Goblins the same way, regardless of the person's actual accomplishments.
Most people would assume that the church would be willing to abandon a goblin at a moment's notice to protect their reputation - especially if they're not familiar with the people involved, or the full extent of her deeds. Honestly, most people in Waterdeep think the church is tarnishing its reputation by having a goblin in their ranks in the first place.
Here's a short little "meanwhile" comic as a bonus, since it's been a while.
Oh, apologies about my personal website. My hosting is done by a friend with a small server, and... well basically every wordpress site in existence is now under constant effective-DDoS by AI bots trying to scrape all the data. They're not subtle about it, and just try to download all the pictures simultaneously. My server is too small to handle that load, so just reboots when that happens (it's usually down for about a minute).
The fact that it's near constantly down is just a product of how often I'm getting these requests.
5e does use "racial traits" to define most of the characteristics of a species other than age, height and weight though, but... since this is about height and weight, let's work through what the rules actually say:
In current 5e, the current orc stats have this text under Height and Weight:
"Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. "
There isn't really anything, anywhere, in the orc kit that suggests they can't be skinny or lithe. In fact, the key art for the Orc race depicts quite a skinny orc.
Now, despite this, someone might want to use the rules text to say "orcs are massive" regardless. If you do want to make this argument, the only thing there that supports the statement is a racial trait. Specifically: the Powerful Build feature, which implies that orcs are bulky.
If you argue "traits don't define the characteristics of a species" then there's nothing at all to suggest orcs should be big. If you do accept "traits" as being able to define the characteristics of a species, then you can point to the powerful build trait as evidence, but that's all there is.
The joke in this post here is thus: If you were to take that feature out, you're just left describing human builds.
Now you can have any mental image you like, run your games how you want, use whatever interpretation you want... You can say "I know what orcs are like from other media experiences, and they're large." That's all fine. You can do whatever you want.
Just remember that this post is just a joke. It's saying "look! they removed the only thing that says orcs are big, so here's what happens." That's all.
5e very often puts caveats into the rules text for an item/spell/monster, and they very often don't match the "generic rule". The advantage here is that you shouldn't have to cross-reference stuff as often to know what's happening. The disadvantage is that, because you don't ever reference the generic rule, people often don't know it even exists.
I shall mention it to my web admin(Edit): Bot fight mode breaks wordpress' commenting system, which ideally I'd like to preserve.