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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AF
Posts
3
Comments
1,234
Joined
2 yr. ago

  • i will never forgive them for making the pointer type be T* instead of &T. most confusing thing ever.

    don’t even get me started on C++ making T& the reference type and then making T&& be something other than the double reference type.

  • if OP is using gentoo then there is a very real chance they aren’t able to take screenshots yet.

    back in my gentoo days it took a while to get that set up. although it wasn’t exactly a top priority

  • i’ve been wanting to get into cast iron pans for a while now but it’s been hard to switch from stainless steel. it just feels wrong to have a kitchen with no cast irons and i do love how long cast irons last.

  • the post is highlighting the hypocrisy in refrigerating milk while also being against milk pasteurization, since both of those practices have been done for around a hundred years and serve to make milk last longer and be safer to drink.

  • everything is simple once you know how to do it. i think a lot of the arch recommenders likely don’t realize how difficult some of these things can be the first time. it’s the same with any kind of specialized knowledge i think. it’s one of the reasons why teaching can be difficult. but the arch community has been super helpful in my experience

  • i feel like ubisoft has been having really cool ideas for games pretty consistently for the past decade. (in the sense that every game has a cool elevator pitch.) but then, every time, they ruin those ideas by making the most bland and generic open world game with the most boring stories, dialogue, and gameplay systems imaginable. it’s like the creativity behind their games is forbidden to develop past the elevator pitch.

    this is particularly noticeable with the assassins creed games i think. super cool ideas for settings, time periods, and main characters, etc. but every time, they find a way to turn the games into the most boring and generic slop imaginable. there’s just so much wasted potential.

  • what’s interesting is that topologically, shirts only have 3 holes. so you’re entering one hole and then, shortly afterwards, leaving that hole in addition to the two other ones.

  • this is especially awesome when the first word has already been erroneously “corrected” and then manually fixed. and then apple decides to “correct” the first word again after you type the second word.

  • i will never forgive C for making the type syntax be

     c
        
    char* args[]
    
      

    instead of the much more reasonable

     c
        
    &[char] args 
    
      

    it also bothers me that char* args[] and char c are “the same type” in the sense that the compiler lets you write

     c
        
    char c, *args[5];
    
    
      

    with no problems. i think the C languages would be way easier to learn if they had better type syntax. don’t even get me started on C++ adding support for

     cpp
        
    auto fn_name() -> ReturnType { … }