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2 yr. ago

  • I think it's a step in the right direction, though it will be interesting to see where the boundaries are drawn. Does YouTube count? What about gaming platforms like Roblox and Fortnite?

    Edit: On further reading about this, I'm changing my mind. I can't see how this would be implemented effectively without some kind of age verification. Unless it's a meaningless Steam-style "What's your birthday?" question, that makes it far more troublesome for everyone's privacy. I can't see how it would get off the ground after so many Australians have had their data stolen already.

  • I agree his economic policies were garbage, but Howard deserves some pretty serious street cred for gun law reform in Australia after the Port Arthur massacre. It was a pivotal moment for the nation, and looking at the USA, I'm very grateful for his influence.

  • The way I implemented this strategy was to make sure I had a single cigarette and lighter on me at all times. I named the cigarette, which psychologically helped prevent me from smoking it. I stuck that out for a few months until a friend smoked it in desperation. At that point I felt confident I'd quit because I wanted to, not because of random circumstance.

  • It'll be interesting to see how this looks. The same technology was used in Alien: Romulus to revive a younger Ian Holm's likeness for Rook, and while it was a cool tech demo, it still felt quite uncanny valley and distracting to watch. Casting another actor might have been a better choice. At least for this project the tech sounds more relevant, in that they're deaging and aging characters within the same film.

  • I quite liked the concept a few years back when Apple and Google were talking about a Netflix-style subscription model for iOS/Android... a bit like Xbox Game Pass. The subscription would give you access to a bunch of games, and developers were paid royalties based on a mix of metrics like the game review score, number of downloads, average total time spent in game etc. It seemed like a good idea in that it aligned developers and players in the desire for genuinely good games, regardless of the game style or genre. It threw away the need for each game to find a way to monetize their players (which nearly always ends up in multiplayer endless cosmetic MTX nonsense).

  • Couples costume: Mothman and a lightbulb.

  • I remember installing a keylogger on the school library computers, then "accidentally" disconnecting the dialup internet and asking the teacher to type the login credentials again. I bet the ISP was confused when they saw so many concurrent logins after hours, all playing Quake and downloading huge files.

  • C/C++ still has a huge place in firmware, microcontrollers, operating systems, drivers, application development, video games, real-time systems and so on. It's a totally different space of programming to webdev, which might explain the surprise.

  • It's one of the worst feelings when you realise that social progress isn't guaranteed, and regressions happen frequently throughout history.

  • Sometimes the real value of a project isn't its proposed worth, but the schadenfreude it offers instead. I've backed a few failed Kickstarters that I absolutely got my money's worth on.

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  • It sounds like you're in the right area by focusing on C. Have you got a GitHub profile? I'd start looking for open source projects in that space and get involved. Many of them have beginner bugs and tasks. Some projects are better than others at welcoming juniors, so check their readme to see if they have any advice.

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  • If you're interested in low-level languages like C and C++, I would take a look at Rust. It's another performance-focused language that complies to assembler like C, but includes some clever design principles to prevent a lot of common C/C++ bugs from being possible at all. Even if you don't end up using it much, it's quite interesting to see a different way of thinking about things to achieve a similar output.

    Beyond that, I'd say you need to think about the job opportunities you're interested in and learn what tech they use.

  • If you're concerned about privacy I don't know why you'd use Tailscale over Wireguard directly. The latter is slightly more fiddly to configure, but you only do it once and there's no cloud middleman involved, just your devices talking directly to each other.

  • Clearly we're going to need regulations around personal vehicle size limits on the road. If you legitimately need a big truck for your business, get a licence for it.

  • WhatsApp has been exploited before with a zero-day, check the Complaints section in this link:

    https://en.m.wikipedia.org/wiki/Pegasus_(spyware)

    The reality is WhatsApp and Signal will continue to be high-value targets for exploits given the number of users, cloud infrastructure reliance and promise of secure communications, so it's a wise idea to avoid them for defence matters.

  • I'd recommend setting up a GitHub profile and developing some personal projects on there, and try to get some experience contributing to other projects (even if they're just simple first PRs). Make sure you include this on your resume, it's a great talking point for juniors to show you're passionate and have concrete examples of your code in the wild.

    Also set up a LinkedIn profile (fleshed out as best you can) and start adding people at companies you're interested in. DM them asking for advice, most people are lovely and want to help. While LinkedIn is horrible and needs to die, it's still used heavily by the tech industry and you'll find every tech company and recruiters on there.

  • You know it's bad when we're having to invent new words like 'polycrisis' to succinctly describe what's happening.

  • Thanks for the words of encouragement! That's exactly what I've done and recently just hit my first half century ride, but oh boy did I feel it! What a great feeling to be getting fitter though, I'm just sorry I didn't do it sooner. Bikes are awesome.