I only played Project Turbo, and certainly never finished it, but it was incredible for its time. I still picture that hotel now and then. I need to find the soundtrack in all it's glorious vaporwave goodness.
Dang really? I liked how they decided to not even attempt to call them grenades and just made it magic. I haven't played all the classes yet, but they all did seem more barebones than BL2 and 3, likely because you multiclass.
The only Zeldas I haven't played to completion are Zelda 1, 2, Minish Cap, and Phantom Hourglass, and Link Between Worlds. My favorites are Majora's Mask, Breath of the Wild, and Twilight Princess.
People that disliked the Switch titles prefer the intricate puzzle-based dungeons and a tighter story. In previous titles, the whole game is a linear puzzlebox. It really looks like the series is turning away from this, with even Echoes of Wisdom showcasing a sandbox approach.
Personally, having played SO many Zelda titles that rigidly adhered to this, it's good they're mixing it up. There was a lot of ideas they had rehashed. And the indie space has rushed to fill the void, so Zelda enjoyers of all kinds are eating good.
Combat is a bit better after the first major patch, it added heavy attacks and some new weapon types. But if you didn't enjoy the attack-dodge roll kind of gameplay, it doesn't fundamentally change that.
But the updates did add a lot of little stuff all around the game
It's not the overflow that's the issue, but a calculation failure that causes the date value to be "0" and thus list the date as January 1, 1970. It's happened to me several times with Pokemon GO.
HyperNormalization by Adam Curtis. It recounts decades of world events to shape a picure of how the world as we see it has been carefully cultivated. "You were much a part of the system that it was impossible to see beyond it." It's colored to my entire worldview.
David getting mad in the last panel isn't lore accurate