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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ZA
Posts
6
Comments
388
Joined
2 yr. ago

  • No shit that using your PC for any purpose will consume electricity. A modern GPU can generate an image in a couple of seconds. Or I could just play a video game for an hour, and consume a few thousand times more energy

  • Love the puzzles and gameplay, but the games always have this boring and dreary feeling to them, in my opinion. Like the music and the colors just make me feel depressed just looking at it. Anyone else get that impression from the Layton games?

  • I think there is a middle ground though. It's fine to have easy settings to help people get though a game if they want. The online functionality in Mario wonder, and the ability of Yoshis to not take damage are great examples of that. But on the other hand, I also don't want to just steamroll the game, fully clearing most of the stages in a matter of minutes. How many man hours of work did they put into each of these stages, just for me to blaze through it in 3 minutes and then never look back?

    Like I previously mentioned, something as simple as just a time trial mode could give me an actual incentive to go back and enjoy the content a little more.

  • Super Mario Wonder. It was an enjoyable game, but just too easy, and no reason to keep playing once you finish. There were only maybe 3 stages in the entire game that offer a real challenge. It would be so much more replayable if it just had a time trial mode or something.

  • I feel like the issue could be largely resolved if developers would just make a lot of the downloads optional. For as long as I remember, installers for PC applications have given the user options for which parts of the applications they want to install. Yet for games these days, they just take an all or nothing approach. Let me skip the ultra textures, and all the extra choices in languages I don't need. It seems like it should be such an easy thing to implement!

  • I owned every Nintendo handheld since the original Gameboy. They were so convenient to just be able to play anywhere. I could be laying in bed or on the sofa. Put it in your pocket or toss it into a bag to carry with you.

    However, I don't really feel like the switch has really captured that same sense of portability. It's large and bulky and heavy. It feels uncomfortable for me to play the same ways I used to play the older handhelds. It also feels more fragile, so I'm hesitant to just toss it in a bag. I ended up just using it as a normal console 99% of the time.

    Maybe it's just me being older, but I feel like the switch didn't give us the best of both worlds, it just compromised and gave us a worse version of a handheld and a worse version of a console.

  • Once you learn the layout of the map it's not really that tough. As a kid it was pretty common to just play over and over again, so it doesn't really take all that long to learn where the bombs are. It was the following level that I couldn't ever beat...

  • Like a week ago, the company behind Odyssey lost a lawsuit and will be shutting down. As of now, no one knows what happens to Odyssey in the future. Maybe some other company buys it and continues to run it. Maybe it changes into something totally different. Maybe it just shuts down.

  • Well, looks like they have finally succeeded in killing off the tournament scene. There will probably still be some holdouts trying to adhere to the ridiculous rules, but this is effectively the end.