You said they "will never be able to use vr" when all there is that they felt some degree of motion sickness in some situations. Might have been poorly developed games (the industry is still learning how to avoid motion sickness), might have been multi-hour sessions, might have been in combination with drugs or other sicknesses, might have been totally mild symptoms after all.
VR may not be for everybody, but it's not that everybody who says he experienced motion sickness once will never touch VR again.
The English voice recordings for Cyberpunk 2077 were all done in London and LA. So it's basically sure that it wasn't Poland, and it's much more likely that it was LA than London in this case.
It is a privately held company with no plans for IPO and no dealings with venture capitalists
According to https://pitchbook.com/profiles/company/64901-80, there's over 100 investors in Epic, and of course there is Tencent holding a 40% share.
But those investors are not much of an issue either, because you forgot one important point in your list: Epic is swimming in money (and Unreal is just a side business for them).
The thing is they can't even do this reliably. If you charge the customer once on purchase, but don't know if they are going to install it once or ten times or if they are going to fuck with you and install it a hundred times, then how much do you want to charge?
And then call it "critically important for everyone" when it only affects the users of one particular tool (which used to be popular 20 years ago, but is one a decline ever since).
I don't see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it...
If there would be the kind of budget you're talking about, they'd just buy a house, or rather three (one to live in, two to rent out, to re-finance the other one) and that whole question would be obsolete.
When you were deciding for this processor, Intel's similarly priced i5s were no match for it, so if you were looking for Intels as well, you likely would have had an eye on the i7 processors of that time (for a minor performance benefit at a heavy price tag). So maybe that is where your 7 is coming from.
There used to be a shop (two shops, actually, operated by the same guy; he now retired) in my home town that was selling Christmas stuff all year. Not other stuff plus some Christmas stuff, but just Christmas stuff.
You said they "will never be able to use vr" when all there is that they felt some degree of motion sickness in some situations. Might have been poorly developed games (the industry is still learning how to avoid motion sickness), might have been multi-hour sessions, might have been in combination with drugs or other sicknesses, might have been totally mild symptoms after all.
VR may not be for everybody, but it's not that everybody who says he experienced motion sickness once will never touch VR again.