nah, used to be that was closed beta. Palia is currently in “open beta” but its actually just PC exclusive launch because there are no further wipes.
Used to be the terminology was strict and easily understood. Now its just whatever the dev wants to claim it is.
Open Beta used to be “game is free for a week then we will wipe, do any backend fixes we identified, and then launch”. Last MMO that did that that I can concretely remember was SWTOR.
If you have an AMD gpu, game runs beautifully on Linux. If you have an nvidia GPU you can get bent. The 535 driver black screens the moment you try to get past the menu, 525 and below hard lock you to a gorgeous 27-31 fps with frame timings so smooth you would get a better experience chewing sand.
Its honestly funny, your steam deck will run Starfield better than my 3080 unless I boot into Windows.
Well, guess what? You can walk to the starport, open the door to your ship, walk into the cockpit, sit down, launch into space, target your next system navpoint, power up your grav driv, and jump to the next system. You won’t be on a planet, you will be in space. Will you find a trader? System security fighting pirates? A bounty hunter wanting to cash in on you? An old lady that wants you to come over for tea? Dunno. But you aren’t fast traveling. Genuinely the crux of your complaint has been “i dont know how it works but its bad and I dont like it”
Pretty simply. Got you some gaming devices that want their software? Heres a background process. Browser allowed to autoupdate? Have a background process. RGB controller? Background process baybeeee. Speedfan so you can get that smooth sound when you’re gaming instead of that jet engine for a 2c bump? That’s right, here’s your process. Hell, playing in Steam? There’s multiple processes.
Did you never wonder why people that do game/hardware reviews always have a pristine desktop? Damned near everything you install now has a vampiric process to “help it run better”. Its why you can open perfmon and see IO usage when you’re sitting idle on the desktop.
runs fine on my windows install. 80-120 fps at ultra with a 3080. even has gold status for steam deck. dunno if poorly optimized or if you have too much installed on your pc
transit in EVE isn’t really anything to write home about though. Target, align, warp, jump, target, align, warp, jump.
Gate camps are player based RNG with a difficulty slider. Do you take the shorter run thru Niarja or do you add an extra 30 jumps for relative safety barring CODE affiliates.
if what you want is a completely bespoke experience where a system has only explicit experiences then you immediately lose out on the design intent behind Starfield and the storyline within is immediately hollowed out and meaningless.
besides, its a video game. everything is a generic random encounter rolled on a table hidden from the player. if you want a better experience, Starfinder is there.
The best answer I have to minimizing the interaction is setting routes from your mission list. On PC this cuts down to L > click mission > R > hold X.
It is still 4 discrete inputs, which sucks, but it is substantially better than navigating by the star map which is how my brain defaulted to fast travel for most of my first play through.
you cant really compare gate-to-gate traversal to the other primary space games though. unless you are in a capital ship, generally you have a warp around 3-5 so even Niarja (minus dock workers) only takes a few seconds to cross. If we just focus on hub routes, I don’t recall the exact number, but Amarr to Jita/Dodi is between 25-60 jumps depending on your risk tolerance. That is 25 discrete load screens, with a Leopard and no 0 tick gate camps thats still around 10-20 minutes of just loading. EVE is an exceptionally bad example to pull and why I excluded it.
If you want something like Star Control then running the bubble in E:D is your best option, just never install a fuel scoop.
taking the other side of the argument, planetary landings in E:D are just loading screens at 10x the length. Travelling to a planet at .3 C is neat the first time but then you look at trade routes as “how long do I sit paying attention in case of an interdiction?” StarCitizen falls into the same trap. QD is neat but then it takes you 5 minutes and a fuel stop to go from one side of a system to another. Its mundane trudging for reality rather than getting the boring monotony out of the way of the player.
Just because the tech exists doesn’t mean it makes for compelling gameplay.
Personally it feels like a lot of the promise of Mass Effect: Andromeda was channeled into Starfield and they took the launch version of the story in No Man’s Sky and ran with it. It definitely stands on the shoulders of other games but it is a reasonably solid iteration.
Yep, the linux driver issue is either crash on 535 or get a rock solid 26-31 FPS on 525 irrespective of settings with frame timings being so smooth you get a more pleasant experience chewing sand.
which is hilarious because the game plays better on a steam deck than on my 3080
I went to a public high school in the renaissance of MySpace and Angelfire and Geocities. My Current Events class was entirely breaking down political speech and recognizing the undercurrents. World History was as much about what happened but also how the situation developed, including a stint on understanding modern journalism through the development of Yellow Journalism.
Public school can do exceptionally well if it’s actually funded like it’s supposed to be.
I’ve always viewed Digital Delixe thru the lens of a collectors edition without the $200 statue. Horse armor is how we got to $20 for a skin in Overwatch. They aren’t entirely unrelated but are genuinely different product categories.
Funny part is, an MMO has already died because of this premise. EverQuest NEXT was going to use a foundational system called Storybricks that would generate a living story for the world, in real time, using AI for the npcs, quests, zone events. That worked so well that the MMO half of EQN got cancelled and turned into a weird, plot based, EQ styled version of Minecraft that never got to full release.
nah, used to be that was closed beta. Palia is currently in “open beta” but its actually just PC exclusive launch because there are no further wipes.
Used to be the terminology was strict and easily understood. Now its just whatever the dev wants to claim it is.
Open Beta used to be “game is free for a week then we will wipe, do any backend fixes we identified, and then launch”. Last MMO that did that that I can concretely remember was SWTOR.