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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WR
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14
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319
Joined
12 mo. ago

  • But that is what we others are saying: there is no "more intuitive" system, just one you know better and can quicker evaluate how it would feel! So you agree with us.

    Everything you said can be said about Celsius scale as well.

    There is also a precedence for Celsius more than just an arbitrary number between 0 & 100.

    A scale for liquid water, you know, the stuff that is the reason why we call our little spaceship "the blue marble"and why we even have this discussion, because it is the basis of all life on earth, is also not a bad choice for a number between 0-100.

    And you made me curious: in what context did you have to calculate percentages of temperature that were not in Kelvin? Because as soon as percentages and temperatures are close to each other in one sentence the only example I can think of are things like reaction kinetic calculations and those are neither in Celsius nor in Fahrenheit.

  • If we want to go that road, intuition is according to Wikipedia:

    Intuition is the ability to acquire knowledge, without recourse to conscious reasoning or needing an explanation.[2][3] Different fields use the word "intuition" in very different ways, including but not limited to: direct access to unconscious knowledge; unconscious cognition; gut feelings; inner sensing; inner insight to unconscious pattern-recognition; and the ability to understand something instinctively, without any need for conscious reasoning.[4][5] Intuitive knowledge tends to be approximate.[6]

    Since every temperature system needs an explanation, namely the reference points, no system is or even can be intuitive per this definition.

  • Which system did you grow up with? Because I grew up from the start with Celsius und it is 100% intuitive to me. Everytime you americans use your funny temperature numbers I have to stop and use a tool for transforming it or I simply ignore it and go "low means cold and high means hot, how high? Ain't nobody got time for dat!"

    So I disagree with your notion that Fahrenheit is intuitive. The system you grew up with and have multiple experiences as reference points for, is the system you feel is intuitive is also my opinion.

  • No worries, didn't thought you implied that, just wanted to be clear that its not the games fault.

    And yes if your mind is not in the right state at the moment for that, there are many different more positive games instead.

    For example, might I suggest a whimsical gentleman adventure roguelike? O=)

  • I wouldn't say I didn't enjoy the route, it was still interesting to me to learn more about Shizune and Misha. It wasn't that I found the characters annoying or the story bad.

    If you liked the other routes I encourage you to try it someday.

  • In my opinion that is the strength of Katawa Shoujo: You go into it expecting a light hearted RomCom from the visuals and the "made by 4chan", but rather get a deeper view into the psyche of 5 teenagers, which helps you better understand yourself or others.

    Shizune's route was my least favorite one, but only because the way you have to act to be liked by Shizune is the exact opposite of my own character and that's not the writers fault

  • The original Minecraft had the right idea in my eyes. Cheap in alpha, because there is less stuff. A bit more when it reached beta state and another increase when it reached full release state.

    Because you played an inferior version with less content and supported the development, you got a discount. No idea why people would pay extra to be the beta tester though.

  • I wholeheartedly agree, the voices in this game are all awesome and fitting. I just didn't mention that because you either read the texts or sit even longer hearing them. Both ways you need a certain patience to enjoy this game. (Which not everyone has and that is okay as well)

  • Both are among the greatest RPGs.

    Planescape suffers from it's zeitgeist and that it "needed" the fighting to be considered a RPG. I imagine it would surpass DE if they could have focused only on the story, the world and it's inhabitants.

    DE could only reach it's high because PT existed first and showed what was possible and that the fighting only distracted.

    If you haven't played Disco Elysium yet, I highly recommend it. Since you like reading long texts, that part of the game will not bother you as it does some other players.

  • Specifically similar to RotOD is Heaven's Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.

    Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!

    In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It's just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!

    As example, games which are different from others and not already mentioned in this thread:

    • Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
    • Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
    • INSIDE (nearly pure atmosphere & no gameplay, but still great!)
    • Papers, Please (you are a government worker who has to check people coming over the border)
    • Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
    • What Remains of Edith Finch (part game anthology, part great story to connect those "mini games")
    • A Little To the Left (OCD in game form)
    • Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
    • Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.