Oh for sure, that might be the case.
But everything already written in some holy book or told in some ritual now definitely lacked those sophisticated machines, making all their content moot and you can safely disregard them.
So due to the lack of any information, you can't prepare and therefore can't expect anything. So it's better to be good for its own sake, then trying to appease some bronze/iron age divinity.
In fact, Pyroceram is according to Wikipedia a glass-ceramic.
It is a glass which has a special composition and was heated so much, that it loses some part of its glass character but retains some other. So calling it a glass is not wrong.
I bought two Pyrex bowls and went to a glass blower to get them modified. The first one shattered and the glass blower then looked at both of them under polarized light: they both showed strong signs of internal stress. The glass blower was really angry and accused the producer of cheating, because the color was also a slight green, which meant iron was in there, which should not be the case.
According to the glass blower in the professional line Pyrex seems to be worth something, but for normal customer? Not really.
Same as you, I liked the more grounded part better.
The atmosphere is brilliant and the world was so creative. Cyperpunk is hard to do realistically, but Norco managed to create a believable dystopia to me. Because it wasn't that different from our own.
And I applaud the developers for the jump scare with the smartphone and the hobo. That one was really well done.
Wow, it seems I completely merged those two games in my mind. Because I can't find anything regarding randomness now that I'm looking for it. Thanks for correcting it!
Thing is: you don't need to look at it longer than a second to understand what is meant to be conveyed. So no, goal achieved, good use of resources instead of overspending on one useless metric (=making it realistic)
What I find fascinating is that there is no fixed solution, even though it is a detective game. Therefore you can't just look up in a guide, but rather still need to do the detective work and deduce the culprit from the clues.
EDIT: seems I confused this game with the "official" Blade Runner game in my mind. So disregard the following paragraph.
It also is an interesting game in regard to Kojima himself. While it is cinematic, especially for its time, since it was one of the first visual novel games, the non linearity regarding who is an android and who isn't is in contrast from the story/gameplay linearity of his Metal Gear series. You can play Snatcher multiple times and each time it will be different.
I still have to play this game, I didn't manage to make the emulation work in my last attempt. So thanks for the reminder.
You are technically right that the water heater softens the water a bit by precipitating the minerals around the heating element and thereby removing them from the water. But that is energy inefficient and expensive, since you normally don't use a water heater to soften your water but rather to get warm water. So putting another system in front of the heater that softens it first is better than replacing the heat element every so often.
But to be honest, it was a magical moment to follow the "rubber band" and realize what exactly it is. And by that I mean the eldritch horror summoning ritual kind of magic.
Just a small correction: Horus is not the god of death, but the god of ruling, war and the sky. The role of god of death fits better to Anubis or Osiris, depending on how you interpret the role.
I played only the full game and not the demo. As far as I heard about it, the demo had all elements of the full game just a smaller area to work in. If you think the demo was not fulfilling enough, I don't think the full game will satisfy you.
It definitely is a game where you need to set goals for yourself. It is better described as a program than a game, because it is not objective driven at all, but simply gives you the possibility to build scenes.
Oh for sure, that might be the case. But everything already written in some holy book or told in some ritual now definitely lacked those sophisticated machines, making all their content moot and you can safely disregard them.
So due to the lack of any information, you can't prepare and therefore can't expect anything. So it's better to be good for its own sake, then trying to appease some bronze/iron age divinity.