I think there are two age groups of Fallout players. Those who started with the original games, and those who started with Fallut 3.
I'm young enough to have started with 3. I did go back and play the original two, and I absolutely see what you mean. New Vegas was somewhat better, despite still being a shooter, probably owing to the fact that it was written and designed by the remnants of the people who worked at Interplay when they made Fallout.
My SO worked in admin at a school for a few years, primarily young people of less fortunate backgrounds, immigrants, etc.
To her great surprise, almost everyone aged 16-22 knew how to use a phone, but an equality small percentage were comfortable with PCs, macbooks or other desktop systems.
That surprised the hell of me. Like you, I grew up using brick phones, then command line systems, then gui computers. I grew up being better at computers than my parents generation, a digital native who was expected to fix the older generations computers, fully expecting to be one day out-done by the younger generation who would grasp the newer more advanced tech faster than me simply by virtue of having been around it longer.
Somehow that seems to both not be the case and very much be the case. Mobile devices are the native device now, but it seems like being native to mobile does not translate backwards to knowing how to build a computer or what a file system is.
My best bet is that it's a matter of UX and accessibility. You don't learn how to troubleshoot installer errors when everything runs through an app store, the same way I didn't learn how to fix a car like my dad did. I didn't need to.
I'm surprised to see Destiny up there, considering how good Bungie are at playing the small violin of "We are but a humble small studio, ye cannot expect us to keep up with the big boys! 'tis why we have not been able to ship new pvp maps for so long! The paaaaain! We are forced fire a bushel if employees if ye will not spendeth more!"
Makes me want to play a sort of Hunter S. Thompson druid. He had seen the promises of a better world that the hippie culture in San Francisco in the 60s was all about, and for the rest of his life resented politicians, and by example Nixon, for destroying.
which might or might not be a separate unit from the keyboard.
Funny that you mention it. Synthesizers are very much a product of university research programs. Back in the 60's and 70's, when synthesizers as a concept was still new, there was heated debate between the pioneers of the field (Robert Moog in New York and Donald Buchla in Berkley, California) over whether or not synthesizers should even have a keyboard.
The origin of the word "synthesizer" isn't actually "synthetic", as many believe, but rather synthesis, as in the academic sense of the word, from the idea of breaking a sound down into it's individual parts and reassembling them.
Are you sticking to only softsynths / digital, or also going into analog?
I ask because I have previously struggled with explaining why plugins and dsp stuff works the way it does (why is "saving my settings" called a patch?) without going into a long winded history lesson.
Either way, super cool!
I think I know a fair bit about both the history of synths and how they work, so if you need someone try bounce ideas off of don't hesitate to write.
I think there are two age groups of Fallout players. Those who started with the original games, and those who started with Fallut 3.
I'm young enough to have started with 3. I did go back and play the original two, and I absolutely see what you mean. New Vegas was somewhat better, despite still being a shooter, probably owing to the fact that it was written and designed by the remnants of the people who worked at Interplay when they made Fallout.