i see milk tasting almost like water like skimmed milk, as well as some juices i used to be able to buy, fillings in sweets like crackers and wafers being almost as thin as paper or outright stopping being sold and replaced by cookies using drops for a filling, yogurt being replaced by "milk drink" (yogurt is thicker and slower to flow down, i can tell the difference, but the label also changes, idk the english term for "bebida láctea"), a lot of sweets and bags reducing from 800g down to 600g, down to 400g while keeping the same price, packaging turning opaque and non-transparent, potato chips and other salt foods being filled 1/5th, down from 1/3rd, even instant noodles going from 150g down to 80g in the past decade.
only things that aren't changed as much is what i know to be the very basic things that people in here uses and cooks every day, that being rice (5kg), beans (5 and 1kg), pasta (500g all variants), sugar and salt (1kg), etc.
mostly depends on the country you are in (i'm in Brazil), but the point is that it doesn't stop at the chocolate bars.
the "just don't do it" argument ignores the problem. it's like replying "just don't buy Apple products" to people complaining about right to repair. the key part is that regular people won't know beforehand until they need to notice. by that point, it's profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.
back in the context of game dev, add that to the part where not only people don't anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there's the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.
not to say that there's a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity's, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.
there's still some interesting parts to note in the comic. i personally like the slightly tilted view in the first panel used to emphasize the surprise of the moment for example.
that said, the original version of the comic is a fucking joke. i can't imagine even my mother taking that one seriously x.x
i'm not very sure about Windows aside from DeviantArt, RealWorld and similar galleries, but for KDE you can get a catalogue built into the cursor settings
it's typically just a kind of pixel art with monospaced fonts¹. any characters you see that's not typically shown on your keyboard (e.g a filled square) can be found in a character selection program in your OS.
anything else related to texts, templating and line breaks you can probably find a program somewhere on places like crates.io or gitlab or write something of your own without much trouble.
¹ a monospaced font is a font where every letter and character has the same spacing from each other, and are the easiest to do ascii art. (ascii is just one character table, but you can also gather unicode chars all you want)
Itch.io gives the convenience. although the UI is far from good, you straight-up get the zip folders with the game itself if you download from your browser, and their launcher still adopts no drm.
as a reminder: in systems on Linux, remember to check the permissions of non executable files if you're extracting them from a zip folder or similar, since those tends to preserve file permissions before you double-click them.
EU means Europe (so european portuguese), which has a few more pronounced differences compared to brazilian portuguese compared to the difference between US english and UK english
to add to that, think of the following: why do a lot of people understand the word "you" as the standard neutral second-person pronoun for the english lexicon? why do a lot of people understand "selfie" as the main word to refer to a self-portrait photo typically made with a device held by the same person who's featured in the portrait?
now explain each case of why should or shouldn't be that easy to take either word and morph its meaning into being for example, "the instance of a person in a fruit costume hanging out inside a fruit basket".
what i mean is, @paradiso@lemmy.world is completely missing the premise of this question.
for future reference, it's even more convenient to use when you know to change GUI scale settings to configure them to align with the physical space