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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WH
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  • They are significantly better than the digital code in a physical box games that they are replacing. They let you share those games with friends too.

    There are no downsides. People just got outraged because they mistakenly thought that ALL Switch 2 games were on them.

  • You can count the number of times DLSS makes a game look worse on a single hand. It very often looks better than native with significantly less aliasing/shimmering and better detail. At worst it basically looks the same as native, which is still a massive win as it means you get more performance.

  • Most of it is increased costs being passed on to the consumer with a little/lot extra because they can just blame it on inflation. Inflation was the reason why the price was increased to begin with, but “they” then take advantage of it to maximise profits.

  • You don’t improve from “diverse games with different skill levels” lol. You don’t improve by stomping people leagues below you. You improve by playing people around your skill level because your mistakes have repercussions and you can learn what you did wrong (or right). You learn nothing from winning 300-25.

  • Not at all the same, not even sure how you got to that conclusion tbh.

    The whole point of SBMM is to match you with people around your skill, both higher and lower. When you start consistently beating ones that are higher than you, your skill number increases. Consistently lose and it decreases. Rinse and repeat.

    In COD it works exceptionally well. Most games are an arm wrestle, with the occasional blowout - usually when there’s a clan involved.

    If you think that SBMM doesn’t give you any challenges, your skill level must be so low that you’re stuck playing 6 year olds.