Torchlight 1-2 are decent fun for normal playthrough but plagued by bad design decisions and downright silly difficulty spikes on harder difficulties. Mods probably fix many of these issues but in vanilla the build diversity on harder difficulties is quite bad with only handful of viable builds with skill trees full of "trap skills".
Linkistä tulee Firefoxilla SSL_ERROR_ACCESS_DENIED_ALERT mutta nopealla googlauksella löytyy iltalehden artikkeli asin tiimoilta.
Hyvä, Twitter käyttökokemus on heikentynyt merkittävästi viimevuosina jos palveluun ei ole kirjautunut. Mitä vähemmän tulee vastaan Twitter linkkejä tai sivulle upotettuja postauksia niin sitä parempi. Jos pitää tuolta jotain jakaa niin parempi vaan käyttää vaikka kuvakaappausta.
You dont really have to be all that active there either. Just login every now and then to add / accept new connections and to update your profile.
LinkedIn for me is basically public CV that recruiters can view. Depending on your profession you can also link your github, stackoverflow, portfolio, blog or something similar there to direct people to channels you prefer instead of social media.
That approach works for some studios and some game projects but it's no silver bullet.
A lot of times gamers don't know what they want until it's handed on them on a silver platter which can make taking the correct kind of feedback really difficult. Sometimes outside influence may also stray the developers from their original vision.
That being said, developing game in complete secrecy for years and expecting it to become a success has pretty much the same chance as winning in a lottery. Getting MVP out there asap to see if the game will receive any sort of traction and feedback is generally the best approach unless it already has an audience (sequel or well known developer). It can be prototype, demo or early access as long as it's something.
Hopefully this wont be full of microtransactions even of the cosmetic kind.
Monster hunter world was amazing but Capcom has become more and more greedy for the past few years.
It's probably really tempting for them to convert Monster Hunter franchise in to a modern live service with bunch of premium cosmetics, battle passes and Fomo traps. Exoprimal and Street Fighter VI are already suffering from these.
Parempi vaan, että ihmiset hajautuvat pienemmille paikkakunnille.
Suomesta löytyy kunta jos toinenkin jolle kelpaavat kyllä uudet asukkaat ja paluumuuttajat.
Näistä kaupungeista tai kunnista löytyy usein vielä huomattavasti edullisempia asuntoja ja toimitilaa. Tarpeeksi moni kun tekee tämän niin saadaan jotain tolkkua suurkaupunkien vuokriin ja palveluita yms. säilytettyä myös pienemmissä kunnissa.
It has also secured an age 18 rating, with mention of violence and in-game purchases.
Hopefully they don't get too greedy.
Capcom has been slowing morphing in to becoming yet another EA, Ubisoft or Activision with the monetization in their recent games (e.g Street Fighter VI, Exoprimal). Battle passes, Fomo-traps, social pressure, skinners boxes, Denuvo etc. At least most of their games are still good if you can ingore all the bullshit.
At least in this you can probably just throw all the pawns with paid costemtics to the nearest ditch for being walking advertisements.
They may like their politician but that still leaves out a lot of the congress who they may dislike and target with their radicalized outrage.
But yeah the fact that these people are protected by greater (armed) security the chance for failure is far greater.
But still quite surprised how little actions or lack of have backfired on people in power.
Guess things will need to get way worse for more shit to start piling on their backyards.
With all the guns around in US I am genuenly surprised that most of these shooters just go on random killing sprees instead of political assasinations. In japan a DYI gun was enough to kill former prime minister Shinzo Abe so would think country so divided as United states would have far more of these cases.
Guess the people on top truly are untouchable at least for most of the time.
Maybe I am just getting old but I've started to spend a lot more time with older games and titles that may be rough around the edges but have some unique ideas and actually take some risks with their game mechanics.
One of these games is Outward which has a lot of walking (quick travel is almost non existent) and serviceable combat system that leaves a lot to be desired. However both of these do give the game some flavor that is missing from many modern games now combine this with interesting "death" mechanic where instead of respawning you're thrown in to random scenarios related to the area where you died. Another mechanic is backpack which you'll need to carry any meaningful amount of items and which will limit your movement in battle if you do not drop it with all your items. The way palyer needs to sacrifice health to receive mana is also interesting and how different each mastery tree is is also nice. I do have to admit that I'd like the game a lot more without time limits on quests as they stress really me out.
Another one is Incredible adventures of Van Helsing which is diablo-style ARPG that doesn't take itself too seriously. It took me awhile to understand the games mechanics which lead to bad time initially but once I understood the power-up system, focus on flat elemental damage bonuses instead of percentage based ones and how silly some skills where with power-up the game got me hooked. The dialogue and story is also pretty good for ARPG and fully voice acted.
Third one is Wurm: Unlimited which is basically special version of MMORPG Wurm: Online where players can host their own servers with their own tweaks and mods. While Wurm Online is substriction based mmorpg with very very slow progression most Wurm Unlimited servers are free to play and have quadruple experience modifiers making the game a lot more enjoyable. The game is basically medival fantasy sandbox where players can terraform the world, build all sorts of structures, hunt, farm and even do pvp on pvp servers. While a lot of the game is just pressing buttons and waiting for action timers to pass there's a lot of depth in the game and it can get suprisingly immersive. I do however recommend joining to one of the long lasting servers like Sklotopolis instead of playing the game solo on self-hosted server as the experience is a lot better with small community even if you prefer to do things solo as the world will feel a lot more interactive and a lot less empty.
Voisivat kyllä valvoa tarkemmin tätä arpajaislakia, voisi saada sakotettua mm. Googlea saamattomuudesta kun jatkuvasti sallivat uhkapelien mainostamisen mm. Youtubessa. Nyt kun kerta yrittävät kieltää ad-blockkereiden käyttöä, niin kaivattaisiin kyllä ihan valtion ellei jopa EU:n tasolta jotain tolkkua noihin mainonnan pelisääntöihin.
Piti tehdä etätöitä perjantai ja maanantai, mutta taisi jäädä pelkästään perjantaille kun jäi thinkpadin virtajohto kotiin. No onneksi kevyellä käytöllä alkku kesti 5-6h joka on kyllä aika hyvin 3v vanhalta tehokkaammalta läppäriltä.
Tuli hommattua viime viikolla Insta360 kamera jolla olisi tarkoitus ottaa vähän kuvia myös Lahdesta. Perjantaina sai pihalta muutaman mutta tänään vaikuttaa melko sateiselta.
Täytyy kyllä olla tyytyväinen tuohon ainakin Android puhelimista löytyvään ominaisuuteen joka osaa ilmoittaa puhelun saadessa, että kyseessä on mahdollisesti häiriösoittaja tai petos. Säästyy mukavasti aikaa kun voi suoraan kieltäytyä näistä puheluista.
Sounds like good opportunity for US and Europe to whip out some fines over Anticompetitive practices.
With Microsoft sort of being repeat offender the fines should reflect that.
Honestly with Edge being not too bad alternative for Chrome this sort of shady behavior from Microsoft doesn't do it any good at least in my eyes.
We can make fairly accurate assumptions on prisoners rights simply based on the fact that the prison is located in Finland.
Here's article from Yle (one of the most trusted news organizations in Finland) describing finnish prisons.
Prisoners are not really in a position to negotiate, meaning you can push this work on them in a sort of non consentual way that is below what modern society should strive for
Well the article does mention that the prisoner "Marmalade" was not forced to do any of this.
In fact the article mentions that she could have spend her time in her cell, doing online courses or doing chores for the prison for little cash. The fact that wired managed to just book an interview with the prisoner also makes it quite risky for the company to subject the prisoners to any traumatizing material.
The only problem I really see with this is the fact that this doesn't really prepare the prisoners for live outside the prison in any way.
Nämä yritykset ovat kyllä paisuneet sen verran isoiksi, että olisi vaan parasta pistää paloiksi.
Saataisiin näissäkin vähän enemmän kilpailua ja uudet lupaavat startupit eivät päätyisi jatkuvasti näiden teknologiajättien ostoslistoille.
Hienoa, että ei päästetä näitä ihan helpolla ainakaan läpi.
Eiköhän ainakin Kiinalla ja Yhdysvalloilla ole jo urkinta ohjelmat asennettuna suomen päättäjien käyttämiin kommunikaatiovälineisiin.
Kun kuuntelee juttuja mm. Pegasus tai Predator vakoiluohjelmista niin tulee melko kyyninen kuva nykypäivän tietoturvan tasosta.
Torchlight 1-2 are decent fun for normal playthrough but plagued by bad design decisions and downright silly difficulty spikes on harder difficulties. Mods probably fix many of these issues but in vanilla the build diversity on harder difficulties is quite bad with only handful of viable builds with skill trees full of "trap skills".