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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VE
Posts
9
Comments
394
Joined
1 yr. ago

  • Not the biggest fan of the Fall Out Boy cover, but everyone here that wasn't alive when the original came out is doing themselves a disservice by not listening.

    The lyrics have been updated, it's not a cover. Hearing Trump's name in the same song that mentions MySpace and Sandy Hook has got to be the same level of cultural whiplash as Billy Joel mentioning "Wheel of Fortune," Watergate, Joseph Stalin, and "Stranger in a Strange Land." Except it really hits home, because those of us that weren't adults when the original came out recognize and have memories of almost everything in the song, just like Billy Joel intended.

  • Maybe it works well for the story, but just because Niko doesn't know about places doesn't mean they shouldn't exist for the player to find.

    I don't really mean crazy side missions, more small side content similar to how San Andreas had bars with arcades and pool, horse betting, driving school, flying school, collectibles, dancing, low riding, delivery missions, home robbery. Or how III had a place you could go get bombs put in cars. Small stuff that I think fleshes out the world.

    The thing is, GTA IV and V do have some of this stuff, but I think their worlds are getting so big that Rockstar just can't make enough content to fill them the way they used to. I know they like to push bigger worlds and better graphics with every game, but I think if GTA VI had a map the same size as V with the ability to enter every building and a ton of different businesses and activities populated throughout, it would feel much fuller and more alive.

    But that also doesn't invalidate what you're saying about GTA IV. If it feels right, it feels right. And that's the best feeling a game can give you. Fallout 3 is a busted mess with some of the worst shooter controls I have ever used, but maaaaaaaan do I think that game feels right.

  • Same. GTA V felt like it was the size of a real city, with nothing to do in it.

    Meanwhile San Andreas' map is smaller, really does feel like a whole state, is packed so full of activities that I'm still finding out about new stuff, and you can enter virtually every building in the game.

    GTA IV was the start of world emptiness in the series, I wish they'd start designing for gameplay instead of scope again.

  • Dutch and Greek go unnecessarily hard. Yeah, "I slap my balls on it" is good, but it really does just have the same vibe as "I don't give a fuck." The Greek make it poetic and the Dutch add that specific scientific component that give it that pop.

  • I don't know if you've played Oracle of Ages/Seasons, but those are two more great Capcom Zelda games.

    I saw someone else say CrossCode, and I can second that. CrossCode is the only game I have ever played to perfectly capture the way games felt on the Nintendo DS. Control, aesthetic, everything. It made me immediately nostalgic the first time I played it.