I prefer V-cycle for when you have a software with known specs & Kanban for when you don't really know what the client needs/wants. I mean those magic clients you hear about but never sees...
Just anecdotal evidence but a game developed where I worked around 2009 had a marketing budget twice as big as the production budget, and it was their "best game" so not just to push some crap.
It's not just long hours that wear out game developers 😅
I prefer V-cycle for when you have a software with known specs & Kanban for when you don't really know what the client needs/wants. I mean those magic clients you hear about but never sees...