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2 yr. ago

  • Honestly, that's my main hope as well; that all the charging team talent will disperse across the market and help other chargers spread as well. The article mentioned Tesla having 60% of the fast charger market, so hopefully we will see other companies fill the gap.

    My concern is that if no companies pick up the ball Tesla just dropped (or more accurately angrily chucked over the fence), that this could set the EV charging network back significantly; which would definitely be a problem for mass adoption of EVs.

  • When this news dropped a little while ago. I saw a lot of speculation that basically Elon got mad that a woman said he was wrong and laid off possibly Tesla's biggest asset in a tantrum.

    Honestly, at this point, the most surprising part of this situation is how unsurprised I am at that being exactly what happened.

    Hopefully, this will not set back a widespread EV charging network (Tesla or otherwise) too much; but it definitely sounds like damage has been done.

  • I didn't read the original Spider-Noir run, so I can't comment in that regard, but I don't see why live action would be a problem. Noires were really big in the 40s and they were all live-action. As long as the direction leans into that aesthetic, I think it could feel even more noire than the animated version.

  • While Nic Cage being attached is no guarantee of quality, I do find it interesting this is his first TV series. I'm sure he's been offered TV roles before, so to me this implies he might really believe in the project.

    Lord and Miller being involved is a good sign, too; but I'm not sure how much influence a producer really has, to be honest, so it might not mean anything for the show's quality.

    Either way I'll definitely be watching it since I love Nic Cage and greatly enjoyed him as Spider-Noir in the Spider-Verse movie; but with Sony's track record, I'm only cautiously optimistic.

  • Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don't think was highly regarded.

    Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

    While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

    You don't sack the team responsible for your best regarded game in years, if you're concerned with making good games.

    You're probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip

  • Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox's only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I'm not sure if Xbox has had any other exclusives at all (coveted or otherwise).

    Having said that, it's pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

    You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Microsoft certainly has the money that they don't need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

    PlayStation is already eating Xbox's lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    Overall, a cruel and short-sighted move from Microsoft.

  • I think regarding the app question, the necessity of the app is dependent on how good the web interface is on mobile. If the web interface is strong/ customizable enough, an app would not be needed. If you can keep Beehaw compatible with the Lemmy apps, you could invest less energy into the mobile web interface, I think

  • It's honestly pretty frustrating to see the Lemmy Devs' responses whenever basic moderation tools are suggested.

    While I think Beehaw does get a lot out of the wider federated community, it's really hard to make the case to stay when the devs are practically begging Beehaw to leave.

    It sounds like (if I understood correctly) Beehaw is looking at an alternative platform that can still federate, which sounds like the best solution in my opinion.

    It will certainly be very interesting to see what the future holds for Beehaw.

  • I'm definitely a little late to the party here, but I just wanted to say that I love coffee but almost exclusively drink decaf and the lack of flavors is the bane of my existence.

    I think because decaf coffee drinkers are the minority, coffee roasters don't want to invest a lot in decaf varietals; but if you think about it, decaf should have the most roast/flavor varietals since if you're drinking decaf, you're only drinking it for the flavor (you certainly aren't drinking it for the caffeine).

  • It really does feel like that's what happened. Is WBD going to can something every time they lose an expensive bet?

    To add insult to injury, I don't think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would've been a hit. WBD (probably) meddled hard with what would've been a solid game, and now a bunch of smaller developers are paying the price...

    That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.

  • I think you can download it from Deery's website (Link)(Archive link)

    So I think (/hope) it'll be available indefinitely-ish...

  • It's honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I'm glad Deery was able to release it on his own for free so the game won't be lost, but it's unclear if all the developers will be able to do that.

    I can't imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made...

  • That's pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you're on the home screen, etc?

  • The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn't leave it running, even if I wanted to.

    For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn't have to rush to the end since I was probably not getting there in this sitting anyways.

  • I can't really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).

    I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me "pick up and play" much easier.

  • P5R was my first introduction to the series, but I've heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it's the game mechanics that are bugging you?

  • I'm not saying that the game would've been kept off Eidos was still at SE, but I'm so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

    Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just "loan" out the IP they've bought instead of putting out any games at all.

  • If this is to be trusted (which is a big if), it's very interesting Nintendo would not continue with the OLED screens. I've heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

    Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it's the same console they already have and don't buy it)...

  • It was a personal project. I was planning a party, which doesn't sound like a lot; but I really wanted it to go well, so I was putting in a lot of work on decorations, goody bags, catering, etc. (Plus I've never planned a party before)

  • It's been pretty nice so far. Last weekend I finished a project I've been working on since April last year so I've finally been able to relax over the weekend for maybe the first time in ~3 months. In related news: I also finally got to start Spider-Man 2 and that has been a lot of fun too.

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