Nowadays most websites leaves half of your horizontal space empty on high resolution monitors, so you have a lot of unused real estate. Verticals tabs can also fit in more tabs while showing tab title and can implement features like collapsible tabs.
I was mostly thinking about Tolkien's legendarium and the tales inspiring his work. Some of its roots (like norse mythology) is far older and/or unrelated to what you mentioned.
PS5 is way better at decompression, so the textures are likely less compressed for better performance. Most likely the PC version will ship with higher resolution textures which would play a bigger role though.
This exaggeration gets tiresome, there are some great uses for LLM. The copilot autocomplete got to be one of the greatest QoL functions in a modern IDE.
It also generally work great for tech support, and lowers the skill requirement for installing and maintaining a Linux distro. Nowadays I will usually just redirect tech support questions from family members to an LLM.
Just because it won't solve cancer in 10 years like the tech bros preach doesn't mean the tech is without uses.
I'm somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren't any room for arguments around it.
Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren't experienced.
Some stranger's 5600x doesn't randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn't stutter for you means either that:
The game never compiled the shaders
You already had the shaders pre-compiled, which isn't a thing on normals PCs
You never noticed
You're lying
It's impossible to avoid for games that suffer from it.
People don't like being confronted and told they're objectively wrong. It's not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn't notice it.
Nothing wrong with not noticing stutters, on the contrary you're probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it's not a case of "works fine on my computer".
Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.
Sounds like you just didn't notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. "Runs fine on my pc" is simply not true, unless your pc runs on magic.
Just buy the correct size...