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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)UL
Posts
2
Comments
241
Joined
2 yr. ago

  • It doesn't have to be creepy or problematic, but your son would have to know what worrying things to look out for. Nothing wrong with having a chat saying "hey just because large age gap friendships are rarer, i wanted to make sure you're on your guard..but your friend might be awesome, just have your eyes open".

    What specifically worries you?

  • That was surprisingly insightful for a video i went in randomly and without any preexisting knowledge of that creator. Some rare nuances in the expressed perspectives, and a very well articulate essay..

  • Sure - the story is built around 4 characters - 4 teens, basically miniaturized to an ant's size, must navigate a backyard filled with dangers, craft tools, and find a way to return to normal size.

    The multiplayer element is integrated by allowing up to four players to team up and work together in real-time to explore, fight enemies, and complete story objectives, fostering cooperation in survival and discovery.

    When you connect to the game you select one of the 4 teens as your avatar - only esthetics and voice impact, no material change - and the game is well balanced so it's feasible whether you're 1, 2, 3 or 4 players joining...

  • I'm not a scientist by a long shot, but my understanding is that sound if indeed a wave, carried by a medium (air, water, etc). Upon hitting your eardrum, this wave is converted by your eardrum and your auditory nerve into signals your brain decodes. The remainder of the wave continues though, until it runs out of medium, hits an obstacle (basically another medium) or dissipates. Again, just my layman's understanding!