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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)UL
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2 yr. ago

  • It's actually worse than just debits before credits. It's debits in reverse order of amount, then credits. So if you get your paycheck deposited in the morning, stop for gas, pick up a coffee, go shopping, go home and pay your utility bills and rent, they can order it so the rent goes through first, then the bills, shopping, gas and coffee all trigger separate overdrafts, then the paycheck is added last, stealing hundreds of dollars from you when you didn't spend a cent you didn't have.

  • Unfortunately his strategy was much more cartoonishly evil. By making it so taking the pandemic seriously was a partisan issue, he could make it so people voting in person were disproportionately likely to be his base. Then set up some regulations to prevent states from counting mail in votes until in person voting is done to manufacture a narrative that they're less legitimate and try to stop the count.

  • The Celeste mod Strawberry Jam. It's a lot of fun, but I'd be more than satisfied with just getting through the expert levels, which are already at the point where simply watching gameplay of them would kill a small Victorian child, but I'm at just the right level of masochism that this is a tough but satisfying grind. But I've seen what's next, I'm fully aware of the horrors of the Grandmaster levels, and I know I'll hit my upper limit well before 100% completion.

  • The difficulty curve in Tetris has a few different possible knobs to adjust as the levels go up, generally involving how much of a delay you have on certain events. The most obvious is gravity, which is how many frames it takes to fall one space (or, to ramp that up further, how many spaces it falls per frame), but the relevant one here is lock delay. This is the amount of time between the piece landing and the player losing control over the piece. Low lock delay like you have on NES tends to make small mistakes a lot more punishing. High lock delay lets you reposition a piece shortly after it falls. Modern Tetris has a small but highly controversial change to the lock delay logic: rotating a piece resets the timer. This means you can spam the rotate button to think about where to place a piece indefinitely, a technique called infinite spin. Presumably this was done with timed and battle modes in mind, where this isn't really an advantage because it's always better to play quickly, but in endless it has no meaningful cost. So leaderboards started to get pretty grotesque, with top scoring games dragging on for dozens of hours. Something had to be done about it, and shifting focus entirely to timed and line limited modes was the choice they made for better or worse.

  • Blame the Tetris Guideline. In the mid 2000s, they changed the rotation system, and under the new system, any player of intermediate skill can just play forever. Once you know the tricks to keeping a piece in play and building the stack in a way that you can always get a piece where you want it, you can't lose until you voluntarily lose. That was, needless to say, a bit broken for leaderboard purposes. So as a bandaid solution to that, the main mode was changed from endless to 150 lines.

  • They needed to go scorched earth on SEO years ago. Try anything even vaguely grey-hat, your domain is permanently blacklisted from all search results. No appeals, no second chances, your content will never see the light of day again.