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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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2 yr. ago

  • Oh so human rights just end when some armed folks feel like and that's all fine and dandy?

    And why ought Palestinian civilians be subjected to the disregard of human rights that the IDF and even Hamas have? Sounds like you are thinking of the Palestinian people as interchangeable with Hamas, such as the people may be punished by their acts and they can't complain about it.

    You speak of nuance but if anything you are erasing nuance. "Both sides bad so it's all fair". Nevermind relative civilian death tolls, infrastructure and household damage. Nevermind the whole history of this conflict going back decades.

  • Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn't lump video games with gambling, and now the studios themselves put slot machines inside them.

  • There were some pretty bad bargain bin releases, and a lot of games had glitches but I can't remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

  • Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don't quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.

    The special edition comes with a physical manual, but ironically the player shouldn't open it until they 100% the game. It's like a spoiler.

  • The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.

    If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn't come out of it if not for legitimate passion.

    It also made their next game announcement pretty funny.

  • We can argue that when Disney ceases to be one of the biggest corporations in the world, and most people can live with part-time jobs, that leave them plenty of time to create art. AI is not going to make it so all art is made for fun rather than money, it's just going to make it so media corporations get all of the money, without having to pay any to actual artists.

  • Adapt and overcome how? Using AI? By the nature of the matter, less artists will be needed using AI, some will not make it. So, what then? Dropping their artistic career to go carry boxes for Amazon? What a shitty path we are making for humanity if we need to drop careers of passion to do menial jobs.

  • Right. This is only "right" because tech corporations were allowed to undermine the meaning of ownership without any attempt to protect customer rights. The concept of "buying a license" is fundamentally contradictory, because without the transfer of ownership, nothing was "bought". Yet they still present this licensing process as if it was a purchase, which is deceptive.

    Many take it for granted that this is just the nature of digital purchases, but the digital market simply created the opportunity for companies to redefine purchases with less resistance. Now they are trying to do the same with physical objects: physical media, technological devices, vehicles, so forth, trying to establish that people didn't own what they bought.

    And the basis of all of this is simply that they wrote some text that they said so. Can you imagine if customers tried something like this? They would be laughed out of the room. It's a sham. The flimsiest possible pretense of legitimacy. Yet it's treated as valid because they have the lawyers to defend it while the average customer does not, and governments often neglect their role to advocate in favor of the public.

  • They don't owe Epic any respect or reasons to dislike them either. For all this "all companies are bad", you are being a bit picky over when they can or can't be judged.

    I gave you my reasons why I don't like them. They are not jumping into the game client market in the early 2000s, they are did it 2018. They have had the blueprint ready, with many examples, but they didn't care to match the other alternatives in the market. Which in itself wouldn't be such an issue, but it does leave a bad taste when they make themselves the only option where to buy certain games. I don't hate them because it's cool, I hate them because they inconvenience me.

  • No company is good but that doesn't mean they are all equally, identically bad.

    We have seen what Valve did when it was not the market leader because it didn't spawn in such a place. What they did is lock their own games to their own platform, which is something most other PC storefronts do or did at some point.

    We did not yet see what Epic would do if it would got to the top. Is it even guaranteed that they would continue to take less revenue?

    And really, if all companies are bad, what's the point of rooting for Epic to overtake Steam?

  • I see people going "this is what you get for buying digital", and that's what they are not seeing. This is not about digital being more unreliable than physical. This is an attack at the concept of customer ownership itself.