That will be a shame for already purchased Steam libraries, but because the PC is an open platform and their "monopoly" is drastically overstated, it might just be the opportunity for GOG to rise up. Or maybe even Epic, if it actually bothers doing better. Valve can't, and won't ever be able to completely control where people buy PC games.
You know, as opposed to consoles like Playstation, which, if you don't like how they are doing business, you just gotta deal with it.
Yes, which is impossible in a world with finite resources. Utter madness.
Attempting to squeeze more money out of everything is only making the world worse. Everything is disposable, service-bound and overmonetized, and they keep pushing more and more ads and psychological trickery at us to try to sell it.
It's not even necessarily a matter of principles, but as everything becomes more expensive people just won't have the money to keep paying. If they think this can go forever they are mad.
Now corporations start with that bulshit of "oh, that model wasn't sustainable actually" even though it worked perfectly fine for the last decade and they still get record profits year after year. They keep ripping everything from under us, this gotta stop.
I wouldn't have much reason not to buy from Epic, but I also wouldn't have any reason to buy from it either. Other than free games I don't see why pick Epic over any other place. Steam has more features and GOG is DRM-free, even ItchIO has the benefit of being more supportive of smaller and upcoming game devs. Epic doesn't do anything but the basic.
If he didn't want it to succeed, he wouldn't have rebranded it the same exact way he tried to rebrand PayPal. He wants this X everything app to be a thing.
There would be much less compromising ways for him to destroy Twitter if that was what he really wanted. He could have left his puppet CEO to do all the ridiculous shit and sit on his real life Iron Man throne only to eventually say "Welp, we tried. Clearly this site was doomed from the start." and shut it down. Which people would have believed before he revealed what a clown he is.
Frankly there is no alternate conspiracy that can make this make sense. Even if the point is destroying Twitter, why does he have to be the one to personally take the reputation hit? He could downright hire some celebrity CEO to say and do all the shit he wants done, get all the flak while he relaxes on a yacht. There may or may not be backroom deals but he's still being a chump for exposing himself like that. His business are taking hits because he's seen as increasingly unreliable.
Even if it wasn't obvious that he is the problem, he's underestimating how many people think that toxic shithole has run its course already. Those advertisers might as well be cheered for it.
The good people seem to have left, maybe as a result of the reddit people coming in?
Or maybe as a result of poor moderation. The way how other instances defederated from lemmy.world comes to mind. Compared to the other instances I am in, this one seems more belligerent, and that's not a matter of up or downvotes.
I have to admit I did come from reddit, but if there was a moment of pure, 100% jerk free discussion here, I must have entirely missed it. Then again I was on reddit before people started saying circlejerk took over, and in retrospect that was an entirely idealized memory. If anything, it overrepresented certain viewpoints far more before the "circlejerk took over"
When I bought dice sets there was never the risk of missing out on the Ultra Rare d4 and being unable to use Magic Missile because of that. I might not have always gotten everything I wanted, but I got what I needed and I didn't need to pay a subscrption to continue playing.
I see what you mean. Far from me to want to blame the kids for it, but I don't think we can just overlook how corporations are deliberately funneling them towards these models through marketing and manipulative design. The kids' perspective is one of just being excited for things they want in these games, but this happens due to habitual conditioning of a neverending threadmill of virtual rewards and Fear of Missing Out. Not to mention semi-organic peer pressure among kids, over who has the fanciest or default cosmetics. Which wasn't deliberately created by the corporations, but they are definitely benefitting over it, and nobody is dissuading that from happening.
The kids are not at fault, but I don't think this is a "just let kids be kids" situation. They are being exploited.
My parents refused to enable me to get into the glorified gambling of trading card games and frankly I was better off for this. I've seen people waking up realizing they had spent hundreds to thousands on cardboard designed to be replaced and deeply regretting it. That is while having cardboard to regret buying. Imagine what happens to these kids if the game they spent all their gift cards on closes down and takes it all down the drain.
Meanwhile there were gifts like games and D&D books that let me have fun for a long time as complete packages without needing additional expenditures to enjoy.
There are things kids can like and dislike, and we should keep that in mind. But as adults we should also take some responsibility for cutting through the bulshit of manipulative marketing. They aim these things at children because children only see their immediate excitement and wonder, but not the sleazy business behind it.
That will be a shame for already purchased Steam libraries, but because the PC is an open platform and their "monopoly" is drastically overstated, it might just be the opportunity for GOG to rise up. Or maybe even Epic, if it actually bothers doing better. Valve can't, and won't ever be able to completely control where people buy PC games.
You know, as opposed to consoles like Playstation, which, if you don't like how they are doing business, you just gotta deal with it.