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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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2 yr. ago

  • Yes, I know. My point is that as new needs for self-regulation have come up, they are playing coy. Because as industry representatives it's more profitable to pretend they don't realize there is a new risk, that justifies ratings and warnings for children and their parents. If they will not catch up until the threat of government regulation comes up, they are not doing their job properly.

    Ironically they are more harsh at fictional depictions of gambling than at lootboxes with real money, so they always knew there were some risks of this kind.

  • ...it is now commonplace to find elements that are considered psychologically equivalent to gambling with real money in games rated E for everyone, therefore recommended for children of all ages.

    ESRB may be plenty harsh on violence and sexual content, but it is completely neglecting their job where rating conditioning monetization elements accurately might earn the industry less money.

  • Oh yeah that is pretty silly. You could make the kingdom's fastest and most people-demanding mail system, but anything more and your DM is just indulging wacky shenanigans. Preservation of momentum and damage by air friction aren't in the book so that's not so much bending RAW as it is quickly switching the PHB for a Physics 101 book and expecting nobody to notice. Bugs Bunny might be impressed but puzzled why you'd bother with those books at that point.

  • C'mon, lets not dictate who's fun based on a shameless attempt to bend D&D rules and physics into a pretzel. You already gave up on physics at the moment you decided a line of people can pass an object instantly. Going from 100% RAW no physics to 100% physics RAW be damned is kind of a smartass move. I honestly doubt people would even be trying this in real games if not for the meme, because how do you even organize a perfect line of peasants in the middle of a combat encounter?

    There's a lot of fun things you can do without stretching believability to the breaking point. One of my favorite Pathfinder characters was an aarakocra barbarian that used enhanced carry capacity to wrestle enemies into the air and throw them at each other. No need to selectively reinvent physics to make it work.

  • It's just a "clever" rhetorical trick of considering rules and real world physics only where it enables them to pull bulshit.

    To be fair, it's pretty funny but I would never let that fly in a regular game.

  • For a while I've been getting the impression that some DMs are the same as power players, they just feel validated by having the Golden Rule to wield.

    To justify this sort of thing with "it's what my villain would do" is about as bad as when a player does it.

  • Crowdfunding-driven projects often have depressing fates, but probably not even a partial result would have existed if not for that.

    Feels like if it was not for that Evo drama at the year they were selected as one of the competing games, maybe they would have sold well enough to finish.

  • I dunno. Even in the sense of a high lethality campaign that the BBEG would use that reaction and spell slot for denying recovery rather than defending, counterattacking or causing further harm seems petty, and not in the way that it makes for a fun BBEG.

    Because of that, the dead PC's player can only sit there idly and wait for the next attempt, or they might be fully taken out of the conclusion, over an interaction they had no input in participating. It isn't really the caster PC who faces the consequences.

  • Trust issues is right. I wouldn't want to play with a DM who does that. This is not just fictional cruelty, to take a player out of the final battle just to rub in how evil and clever the villain is just feels unsportsmanlike to me.

    But I see there is a whole genre of posts that's all about suggesting awful things for D&D games because it makes for spicy social media content. Same goes for, say, the False Hydra, a monster that does not fit with the games mechanics and imposes a metagame threat that bypasses the characters abilities and resistances entirely. I hope it's all just memes at the end of the day.

  • That's good advice. Unless everyone agreed to run a prewritten module, expecting the players to do too specific things and go to too specific places is ill-advised.

    Pre-planning too far, even with collaborative players, can fail to provide what they want. Only as the campaign progresses it will become clear what the players gravitate towards and what are their dispositions.

    The GM can keep some general ideas for the future events and potential conclusions, but fleshing them out before they are imminent will only lead to wasted effort and disappointment. Being able to think on your feet is very important for a GM too.

    Conversely, players should understand that GMs also have ideas of what they want to see, so they should at least try to pick up on some cues.

    Everyone should remember that the core of TTRPGs is collaborative storytelling.