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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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  • As adults, probably. As kids they likely just saw cool heroes saving the day but didn't know enough of the world they live in to apply that to it. Some might even have agreed with those heroes until they were taught they were not supposed to.

  • Can't help but feel some distaste for the idea that a mandatory gay sex scene is grounds for boycott, while most of them don't mind a mandatory straight sex scene in an M-rated game.

    I have my issues with TLoU2 but that one really brought the chuds out of the woodwork.

  • Like any RPG? Nah. C'mon, in most RPGs the characters are brought together by the story. Even the occasional antagonist who is fought and then allied with has a whole discussion where they are convinced of the merits of the protagonists. I could grant that in the Pokémon anime fairly often the creatures are convinced or decide to come along willingly, but in the games that hardly ever happens.

    How do you reconcile the idea that the creatures want to come along with the active resistence of fighting them and having them break your pokéballs repeatedly?

    Of course if you take the story by its word they'll say that trainers are good and friendly and only these criminal teams really are evil. And for fun I indulge that fantasy while I'm playing it, that these are martial artists pets that just love fighting so much and that pokéballs must be super comfy inside. But if you take a moment to compare what is happening you'll see that it isn't that different from what Palworld is doing.

  • Right? I see people saying "oh but the violence! the slavery!" as if it wasn't a collective act of childhood goodwill that prevented such associations being made to Pokémon. They talk a lot about friendship, but it's a friendship built on beating up creatures in the wild, which then obey and fight for you unquestioningly. Even some which are human-like and stated to be as intelligent as humans.

    I consider myself a Pokémon fan and I defended them often, but it's a concept that gets a little iffy if you think about it for more than a minute.

  • Frankly emulating on other systems is simply better by all the improvements you can do over the base experience. Especially when it comes to 3D games. Not to mention the libraries are much more expansive. I think the only advantage of NSO is the integrated online multiplayer being more seamless and easier to find other players in.

  • With the means that we have, that anywhere in the world a dozen people can figure out how to get very niche things adapted in one way or another into different systems, and countless people can keep media on thumb drives rather than needing entire climate controlled libraries, something has to be very, very, extremely obscure for it to be completely lost, and even then there are people for which the obscurity of something is the very thing that makes it appealing.

    I don't think you are technically incorrect to some extent that some things will inevitably disappear, but I would still scratch it far more to imposed legal and technical restrictions than to the futility of fighting time.

    Say, every single online or mobile game that closes and is completely lost? It's 100% on the erosion of customer rights, exclusively. We have today the technology to keep them running and people willing to do it. It's just that business and contracts defined that, no matter how much people have spend on them, they don't get access to essential server files necessary to keep it running. This is not "time coming for us all", it's selfish businesses enabled by a law with no regards for cultural preservation.

    Meanwhile the MAME project year after year figures out how to run incredibly niche arcade titles from decades ago. Even with all the challenges and obstructions.

    Really, take a moment to really admire, that with all the struggles and limitations that we have, you as an individual human being, can with a handheld device, access and personally store thousands of Public Domain books from the Gutemberg Project, the entirety of Wikipedia, several full collections of every single game released for multiple consoles, including prototypes, hacks and homebrew. A single person can do that much. Ozymandias' statue may crumble to dust but his history lives on, in someone's pocket.

    Maybe to you all that effort is pointless. Maybe it's be easier to just let it go. But there's a whole world of other people who might be interested in it. Maybe you just care about one single game. But a different person cares about a different single game. In a world of billions, how many different things might people care about?

    If you talk to me about the inexorable advance of time, I'll still be on the side of the indomitable human spirit.

  • Absolutely

    To be fair, originally it utterly failed to do most that they promised and I don't blame anyone who felt burned because of that and gave up on it,

    But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.

    When people say it's shallow, I wonder if they didn't even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn't even finish the main story quest. Each aspect of the game has a lot to offer.

    Because of that I'm also really looking forward for their new game.

  • Tunic has such an unique vision and it executes it expertly. On the surface it's a zelda-like but it's so much more than that, and it's best experienced blind. In fact, that's the whole idea. The developer wanted to replicate the experience of being a kid picking up a game in a different language that you had to figure out little by little.

  • It can go however far you want. Even if you say you'll play these games for the rest of your life, at $2/mo buying it only becomes more economically worthwhile if you entirely quit getting games entirely. I emphasize, economically. Now, if we take Game Pass, depending on where you live buying might be more worthwhile if you get 2 or less full-priced games a year. In my country Game Pass is cheaper than 2 games

  • That said there are no guarantees they won't raise prices.

    Yup. You just want to argue and decided you'll be doing it at me for whatever reason. This is literally on my first comment that you replied to.

    You convinced yourself I'm advocating for subscription as The Future, rather than just conceding one point on economic grounds. Meanwhile in this thread you could find me arguing that DRM-free backups is the only true guaranteed way to own digital media.