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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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  • Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.

  • A histogram cannot output similar images, it's pointless to argue the fine details of an analogy that doesn't apply to begin with

    To call it "stealing" might be inaccurate, but are the artists wrong to say that their intellectual property rights are being violated, when people using their works without consent to train AIs with the express purpose of replicating those artists' works? I have seen several artists pointing out AI users who brag to them that they are explicitly training AIs using those artists' galleries and show that it's outputting similar works.

    The reason why Copyright even exists, at least ideally, is so that the rights and livelihood of artists is protected and they are incentivized to continue creating.

    Case in point. That's not why copyright exists. The reason for the American version of copyright is established right in the constitution: "To promote the progress of science and useful arts".

    How is it "promoting the progress of useful arts" not the same as "incentivizing artists to continue creating"? Are you going to argue what's "useful"? If there is interest in replicating artists' styles with AI, then that is an admission the people doing it see use in those works. Otherwise, it's the same, and protecting their livelihoods through the privilege of a temporary intellectual monopoly is how that promotion of arts is done.

    I definitely see the value of the Public Domain, but if expanding it at any cost was the primary goal of copyright we wouldn't have roughly century-long copyright. Which I don't think is good per see but that's another discussion. Still, the existence of copyright at all is a concession that grants that for artists and creators to develop their works and ultimately enrich humanity's culture, they need to be able to control their works and have a guarantee to a stable career, to the extent that they can sell their own work. It's a protection so that not everyone can show up imitating that artist and undercut them, undermining their capability to make new creative works. Which is what many people have been doing with AI.

    If anything that could enrich the Public Domain was enough reason to drop Copyright, we wouldn't have any Copyright. The compromise is that Public Domain as a whole will be enriched when the artist's Copyright expires.

  • Seems like wishful thinking to assume that technology being used to replicate artists' styles is not going to affect their livelihood. Unlike large media companies, even a few lost clients can make a huge difference for smaller artists. Then there's also upcoming artists, if they aren't already well-known and better than AI, how are they going to get a foothold on an artistic career? That might kill their chances before they get anywhere.

  • If you run someone's artwork through a filter is it completely fine and new just because the output is not exactly like the input and it deletes the input after it's done processing?

    There is a discussion to be made, in good faith, of where the line lies, what ought to be the rights of the audience and what ought to be the rights of the artists, and what ought to be the rights of platforms, and what ought to be the limits of AI. To be fair, that's a difficult situation to determine, because in many aspects copyright is already too overbearing. Legally, many pieces of fan art and even memes are copyright infringement. But on the flipside automating art away is too far to the other side. The reason why Copyright even exists, at least ideally, is so that the rights and livelihood of artists is protected and they are incentivized to continue creating.

    Lets not pretend that is just analysis for the sake of academic understanding, there is a large amount of people who are feeding artists' works into AI with the express purpose of getting artworks in their style without compensating them, something many artists made clear they are not okay with. While they can't tell people not to practice styles like theirs, they can definitely tell people not to use their works in ways they do not allow.

  • Of course they need permission to process images. No computer system can merely "view" an image without at least creating a copy for temporary use, and the purposes for which that can be done are strictly defined. Doing whatever you want just because you have access to the image is often copyright infringement.

    People have the right to learn from images available publicly for personal viewing. AI is not yet people. Your whole argument relies on anthropomorphizing a tool, but it wouldn't even be able to select images to train its model without human intervention, which is done with the intent to replicate the artist's work.

    I'm not one to usually bat for copyright but the disregard AI proponents have for artists' rights and their livelihood has gone long past what's acceptable, like the article shows.

  • You wouldn't even be able to point a camera to works in public galleries without permission. Free for viewing doesn't mean free to do whatever you want with them, and many artists have made clear they never gave permission that their works would be used to train AIs.

  • I think MMOs need fast travel because sometimes you just want to meet your friends in X dungeon and all the scenic travel is just an obstacle to that. There shouldn't be barriers to the social aspect of these games. MMOs have more than enough padding already, if people want the immersive experience they can choose to do that on their own.

  • The models themselves are the derivative works. Those artists' works were copied and processed to create that model. There is a difference between a person viewing a piece of work and putting that work to be processed through a system. The way copyright works as defined, being allowed to view a work is not the same as being allowed to use it in any way you see fit. It's also innacurate to speak of AIs as if they have the same abilities and rights as people.

  • Speed aside, machines don't have the same rights as humans do, so the idea that they are "learning like a person so it's fine" is like saying a photocopier machine's output ought to be treated as an independent work because it replicated some other work, and it's just so good and fast at it. AI's may not output identical work, but they still rely on taking an artist's work as input, something the creator ought to have a say over.

  • Here is where a rhethorical sleight of hand is used by AI proponents.

    It's displayed for people's appreciation. AI is not people, it is a tool. It's not entitled to the same rights as people, and the model it creates based on artists works is itself a derivative work.

    Even among AI proponents, few believe that the AI itself is an autonomous being who ought to have rights over their own artworks, least of all the AI creators.

  • Not at the point of generation, but at the point of training it was. One of the sticking points of AI for artists is that their developers didn't even bother to seek permission. They simply said it was too much work and crawled artists' galleries.

    Even publicly displayed art can only be used for certain previously-established purposes. By default you can't use them for derivative works.

  • Personally it's more the story for me. Not only it deals with some heavy themes, it's such a constant descent of things getting worse and worse and worse, full of pretty much arbitrary misery, that at some point I just don't feel motivated to keep going.

    For what is worth I can agree that calling it the Painful RPG is on point.

    I can handle turn-based RPGs, even difficult ones. I do like OFF a whole lot. It's surreal setting and mysterious quest was much more compelling for me.

  • And yet Sony's Horizon series has been overshadowed by Zelda.

    Only hardcore gamers, who make up for a small part of the market, believe that Nintendo somehow doesn't count as far as how this market competes. That somehow it's a separate market because the specs aren't comparable. That's not how it works at all. The entertainment budget being fought over is the same.

    In any case, all this is a separate matter. The point is that aside from Microsoft, the other console makers manage to attract buyers through first-party games. Same goes for Sony. A lot of people bought Playstations for God of War and Last of Us.

  • I agree that exclusives suck, but acquisitions are worse in every way. At least with a deal you can hope that eventually the game will be out for everything, or the next one will. Now if anyone hopes to get a Bethesda game on other consoles again, they are out of luck.

    But also, if first-party XBox games were more appealing they wouldn't be in this situation. Sony can't lock Nintendo out of the market because people want Mario and Zelda anyway.

  • Anime if anything seems to be doing worse at this. Nearly every fantasy or fantasy adjacent anime goes for a knock-off D&D MMO style and it feels so tired. They don't want their audience to need to make the smallest effort to understand the world and the role of the characters in it.

  • No they aren't. First of all, because Sony is not monopolizing the market. Microsoft is there and so is Nintendo. There is a difference between being a market leader and being a monopoly. Sony doesn't actually control SquareEnix, they can release games for different platforms, which they do. Octopath Traveler II is multiplatform, Dragon Quest Treasures is a Switch and PC release.

    The horror scenario of Microsoft leaving and Sony dominating everything isn't going to happen. Xbox is just half as popular as Sony, which is still a sizable chunk of the market.

    But lets say it goes as you wish, Microsoft bravely acquires most of the market to match Sony... and then they just keep buying. What do you get then? Microsoft will be able to just tell Bethesda and ActiBlizz not to release for any other console, and refuse any deals.

    If you are a Linux user you should know that MS doesn't stop at what's reasonable.

    Still, that's not saying that Sony is acting fine. Which is why I believe they should be prevented from making exclusivity agreements for games that aren't entirely funded by them.